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Unread 15-10-2015, 01:08
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Re: Official FIRST Stronghold Teaser!

It's an even year, so we get a "ball" game. Probably kinda typical shoot to score. Possibly knocking into something (stone wall, if you believe the theme) rather than simply going through a hole? If I run with that too far I start imagining angry birds...
The endgame may involve transporting a minibot-like flag to a tower and raising it. FIRST really likes hints about endgames because they don't reveal much actual gameplay.

I'm unconvinced that the circles in the middle of the "field" drawing are actually solid structures. I certainly hope FIRST GDC didn't make the no-interaction mistake twice in a row....
I'm also unconvinced it's actually the field. It's more likely that this is a drawing of a game element, remember when the hint was a CAD model of one of the gates at the side of the field you walk through to place your bot? Super revealing...
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Unread 15-10-2015, 01:12
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by bhaidet View Post
It's an even year, so we get a "ball" game. Probably kinda typical shoot to score. Possibly knocking into something (stone wall, if you believe the theme) rather than simply going through a hole? If I run with that too far I start imagining angry birds...
The endgame may involve transporting a minibot-like flag to a tower and raising it. FIRST really likes hints about endgames because they don't reveal much actual gameplay.

I'm unconvinced that the circles in the middle of the "field" drawing are actually solid structures. I certainly hope FIRST GDC didn't make the no-interaction mistake twice in a row....
I'm also unconvinced it's actually the field. It's more likely that this is a drawing of a game element, remember when the hint was a CAD model of one of the gates at the side of the field you walk through to place your bot? Super revealing...
"No interaction" wasn't a mistake.....I think that's a permanent change.

Their constant push towards Fairness (tm) in penalizing defensive play came to a head in Aerial Assist and caused quite a stir in the FRC community...and FIRST promised to address the issue.

Did they take a chill pill on penalties? Noooo....

Competitive interaction was nixed. I may be wrong, but I don't think its coming back. Synthetic fairness is better than genuine competition.
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Unread 15-10-2015, 01:39
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Aur0r4 View Post
"No interaction" wasn't a mistake.....I think that's a permanent change.

Their constant push towards Fairness (tm) in penalizing defensive play came to a head in Aerial Assist and caused quite a stir in the FRC community...and FIRST promised to address the issue.

Did they take a chill pill on penalties? Noooo....

Competitive interaction was nixed. I may be wrong, but I don't think its coming back. Synthetic fairness is better than genuine competition.
Why would we need bumpers next year if no interaction was permanent?
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Unread 15-10-2015, 01:46
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Re: Official FIRST Stronghold Teaser!

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Why would we need bumpers next year if no interaction was permanent?
I'm sure there will be interaction...the question is competitive interaction. I.e. alliance robots playing defensively as well as offensively against each other.

I said I could be wrong, but given the format of all other FIRST leagues and the consertnation over FIRST's aggressive defensive penalty trend, I can see them designing competitive interaction out of FRC as a long term trend.
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Unread 15-10-2015, 08:12
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by bhaidet View Post
It's an even year, so we get a "ball" game. Probably kinda typical shoot to score. Possibly knocking into something (stone wall, if you believe the theme) rather than simply going through a hole? If I run with that too far I start imagining angry birds...
The endgame may involve transporting a minibot-like flag to a tower and raising it. FIRST really likes hints about endgames because they don't reveal much actual gameplay.
And who says that they will continue the trend?
If they're bringing back bumpers, expect a game where there will be some aggressive game play either robot on robot or field on robot. If there was actually a field that could do damage to robots, that may be a concern, and I wouldn't expect FIRST to do something like that.
Secondly, many are suggesting a flag as a game piece. The possible issue with this is the durability of a flag. If the game does end up being capture the flag, I expect it to be a game piece that is not the shape of a flag, but symbolizes a flag (something more durable).
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Unread 15-10-2015, 08:15
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Re: Official FIRST Stronghold Teaser!

I am feeling trebuchets and catapults
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Unread 15-10-2015, 08:53
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Re: Official FIRST Stronghold Teaser!

Honestly, the middle part of the alleged game field reminds me of a moat and drawbridge. I think that would be a cool aspect, sort of like a king-of-the-hill-ish feature.

Plus, moat means water game confirmed ( ͡° ͜ʖ ͡°)
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