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Unread 15-10-2015, 01:08
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Re: Official FIRST Stronghold Teaser!

It's an even year, so we get a "ball" game. Probably kinda typical shoot to score. Possibly knocking into something (stone wall, if you believe the theme) rather than simply going through a hole? If I run with that too far I start imagining angry birds...
The endgame may involve transporting a minibot-like flag to a tower and raising it. FIRST really likes hints about endgames because they don't reveal much actual gameplay.

I'm unconvinced that the circles in the middle of the "field" drawing are actually solid structures. I certainly hope FIRST GDC didn't make the no-interaction mistake twice in a row....
I'm also unconvinced it's actually the field. It's more likely that this is a drawing of a game element, remember when the hint was a CAD model of one of the gates at the side of the field you walk through to place your bot? Super revealing...
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Unread 15-10-2015, 01:12
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by bhaidet View Post
It's an even year, so we get a "ball" game. Probably kinda typical shoot to score. Possibly knocking into something (stone wall, if you believe the theme) rather than simply going through a hole? If I run with that too far I start imagining angry birds...
The endgame may involve transporting a minibot-like flag to a tower and raising it. FIRST really likes hints about endgames because they don't reveal much actual gameplay.

I'm unconvinced that the circles in the middle of the "field" drawing are actually solid structures. I certainly hope FIRST GDC didn't make the no-interaction mistake twice in a row....
I'm also unconvinced it's actually the field. It's more likely that this is a drawing of a game element, remember when the hint was a CAD model of one of the gates at the side of the field you walk through to place your bot? Super revealing...
"No interaction" wasn't a mistake.....I think that's a permanent change.

Their constant push towards Fairness (tm) in penalizing defensive play came to a head in Aerial Assist and caused quite a stir in the FRC community...and FIRST promised to address the issue.

Did they take a chill pill on penalties? Noooo....

Competitive interaction was nixed. I may be wrong, but I don't think its coming back. Synthetic fairness is better than genuine competition.
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Unread 15-10-2015, 01:39
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Aur0r4 View Post
"No interaction" wasn't a mistake.....I think that's a permanent change.

Their constant push towards Fairness (tm) in penalizing defensive play came to a head in Aerial Assist and caused quite a stir in the FRC community...and FIRST promised to address the issue.

Did they take a chill pill on penalties? Noooo....

Competitive interaction was nixed. I may be wrong, but I don't think its coming back. Synthetic fairness is better than genuine competition.
Why would we need bumpers next year if no interaction was permanent?
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Unread 15-10-2015, 01:46
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by orangemoore View Post
Why would we need bumpers next year if no interaction was permanent?
I'm sure there will be interaction...the question is competitive interaction. I.e. alliance robots playing defensively as well as offensively against each other.

I said I could be wrong, but given the format of all other FIRST leagues and the consertnation over FIRST's aggressive defensive penalty trend, I can see them designing competitive interaction out of FRC as a long term trend.
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Unread 15-10-2015, 02:01
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Re: Official FIRST Stronghold Teaser!

Wouldn't it be great if FIRST Stronghold actually is a mobile game that launches on January 9? The actual game would then be something different.

@Everyone saying that no defense is staying: Frank told me at the 2015 RI District that a lack of defense is not a trend in future games.

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Unread 15-10-2015, 02:09
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Re: Official FIRST Stronghold Teaser!

Not a big fan of game hints to be honest but I'm curious to see how long it takes this thread to reach a thousand posts.
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Unread 15-10-2015, 02:43
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Koko Ed View Post
Not a big fan of game hints to be honest but I'm curious to see how long it takes this thread to reach a thousand posts.
It will loose steam in a few days...I think...maybe.
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Unread 15-10-2015, 02:46
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Re: Official FIRST Stronghold Teaser!

It's clash of clans.
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Unread 15-10-2015, 02:49
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Re: Official FIRST Stronghold Teaser!

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It's clash of clans.
Micro transactions confirmed.
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Unread 15-10-2015, 02:55
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Re: Official FIRST Stronghold Teaser!

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Micro transactions confirmed.
Teams will be allowed to spend money for more weeks of build season and/or for FIRST to send builders to their workshops.
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Unread 15-10-2015, 02:56
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Re: Official FIRST Stronghold Teaser!

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Micro transactions confirmed.
Pay to win game confirmed.
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Unread 15-10-2015, 05:22
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Re: Official FIRST Stronghold Teaser!

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Pay to win game confirmed.
What's new about that? There's a macro transaction up front
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Unread 15-10-2015, 06:12
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Re: Official FIRST Stronghold Teaser!

Disney is all about princesses.
Shown at 37 seconds is a Nintendo Power Glove.
The Nintendo princess is Peach.
Peach must be rescued from the tower.
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Unread 15-10-2015, 06:37
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Munchskull View Post
It will loose steam in a few days...I think...maybe.
There's blood in the water and the Piranhas are biting. It's CD. This thread is gonna have legs all the way til January 9th.
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Unread 15-10-2015, 06:40
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Re: Official FIRST Stronghold Teaser!

The Red Dragon is a slightly modified version of the Drexel University Dragon.


The Yellow Dragon is a version that they used a number of years ago in an ad campaign.

The interlooped drawing at the center is a close approximation on how Main, Randal and the Bossone Research Enterprise Center are connected together. (Robotics and Biotech)

Little known fact is that between those buildings, in what would be the center of the map is the best Philly Lunch trucks. If you stand in the center it's like being deep inside a small canyon.

Yes, the 2016 game is Lunch Truck Wars! Your robot is a lunch truck, you need to navigate the streets of Philadelphia. The lines on the blueprint outside area is the streets, those two stick figures with poles are actually construction workers with stop signs directing and redirecting traffic. If you look at the blue print there are a number of circles, I think those represent pot holes in the street.

Once you maneuver into the parking area, you'll need to feed the students. I'm guessing that they will reuse the Frisbee supply from a few years ago to be "plates of food" Red for Pizza, Yellow for Cheese steaks (wit!), White for Chinese food (on rice) and Blue is Gluten Free (bonus meals).

Most students fed wins. Maybe the endgame is getting back to your distribution point at night.

Here is the kicker, you want to feed as many as possible, so you need to distribute the food before the match (preloads). So scouting becomes very important on how many frisbee / food can a robot take and actually deliver.

I love it, best FIRST game ever!
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