|
#181
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Replace the green and pink things on the 2009 trailer with a flag and you might be on to something. Maybe the trailer is also styled like a castle tower.
|
|
#182
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Ok, So I don't usually post on these types of threads, (I don't think I have posted in general in over 2 years anyway) but I was talking with a fellow FIRST Alumni about the new game and something kinda struck me...
A few considerations first:
So, you now have a field which is designed to limit the view of different positions of the driver station, where more defensive robots are placed on the side closes to the opponent alliance for a better view. While the more scoring oriented teams are in the middle and far positions. Trouble is this could cause chaos with the scheduling of the qualification rounds. (No defensive robots for the position, or all defensive robots, etc) Now, it occurred to me that what if you implemented a class system for robots. You would have to pick your class at the start of the build season and the rules would be so different that it would be difficult to switch mid-season. You would also register at the event as that particular robot class and the scheduling system would be designed to accommodate one robot of each class per alliance. The class system would also be designed with tiered levels of robot complexity and/or game complexity, so only a particular class can achieve a specific game objective. If there are more robots in a particular class they get less matches so their average score counts much more that a lower populated class which gets a lot more matches. It also give the teams who pick the "easier" class, traditionally the smaller or less experienced teams a fairly good chance to play with the more advanced, powerhouse type teams who pick the top tier class. Now the obligatory wildly unlikely supporting data from the teaser.... Rally your Kingdom - In recent Fantasy culture when Kingdoms when to "war" they would have different classes of combat: Calvary Knights, Archers, Footmen Build Your Champion - In most RPG games where you pick your character (Champion) you are expected to select some specialization class. Different colors of flags on the tents - Could indicate different classes of "soldier" as stated above So there you have it. It was a fun little though experiment... Thinking completely outside the preconceptions of games gone past. Keeps the mind limber I suppose and in actual fact the more I think about it, the more it sounds awesome. Anyway, enough from me spoiling the worthwhile conversation here. Have fun and I will see you all around game time! ![]() P.S For all you scouting fanatics - Easier Scouting as you only have to look at the classes outside yourself and easier pick lists when you are confined to a specific set of robots for a particular role. |
|
#183
|
|||
|
|||
|
Re: Official FIRST Stronghold Teaser!
Hmmm.....
A Maize and Blue Griffin versus a scarlet and gray dragon? ![]() Last edited by ScottM : 10-15-2015 at 11:59 AM. |
|
#184
|
|||||
|
|||||
|
Re: Official FIRST Stronghold Teaser!
This. I really like the idea of different rules for different classes of robots, and it is actually reasonably plausible to implement.
|
|
#185
|
||||
|
||||
|
Re: 2016 Game Hint Discussion?
I found the order of the video interesting. The champion (with blue banner), the Stronghold tower, then the red banner.
Could that imply alliances will build the stronghold in auto/early play and end game be attack opposition position? time will tell. |
|
#186
|
|||
|
|||
|
Re: Official FIRST Stronghold Teaser!
I took a look at the blueprints: I removed the lines and highlighted the important parts.
![]() ![]() ![]() ![]() Last edited by liquidmetal9015 : 10-15-2015 at 12:28 PM. Reason: Broken links |
|
#187
|
|||
|
|||
|
Re: Official FIRST Stronghold Teaser!
Center goal (stronghold) color scored (raised flag easier for audience to understand who is winning) for which alliance has scored the most goals, and a way for the opposing alliance to remove opponents' goals (capture). Perhaps a brick castle?
Strong offense and defense aspects, which were sorely missed last year. Quote:
As a mentor I STRONGLY believe it should ONLY be students in the driver stations. We are trying to develop leaders. Let them lead. ![]() |
|
#188
|
|||||
|
|||||
|
Re: Official FIRST Stronghold Teaser!
bp = ball pit
![]() |
|
#189
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Quote:
What's most important is that the robot is exciting, not that the robot plays with soccerballs or foam basketballs. We don't need a sport themed game. We don't even need a theme at all. We need an exciting game that's easy for spectators to understand and fun for teams to play. We won't know if we have that until at least January 9, so don't be so quick to write this game off less than 24 hours after seeing a teaser. Last edited by Ty Tremblay : 10-15-2015 at 12:45 PM. |
|
#190
|
|||||
|
|||||
|
Re: Official FIRST Stronghold Teaser!
Quote:
No one take the bait... Pryland, there are some great threads you can search for on here that discuss this topic at length. -Mike |
|
#191
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Quote:
|
|
#192
|
|||
|
|||
|
Re: Official FIRST Stronghold Teaser!
Quote:
Yes, the ultimate goal is to engender greater public awareness, enthusiasm, and respect for science and technology. I do not think, however, that we necessarily need to compromise on things we like that non-nerdy people might not in order to do that. If we truly believe that only way to make science appeal to the general public is to make it look like pro sports, then perhaps we ought to step back and reinterpret that as there being a lot more that we have to change. For reference, I don't LARP. But I think that it is probably insensitive to people who do, and who enjoy it, to tell them that it is a mistake for FIRST to use imagery that appeals to their hobbies because their hobbies are too nerdy and would give people the "wrong impression" about the competition. If this is the cost of changing the public's attitude towards science and technology, then what attitudes are we really changing? I don't see the end result of a public who are fine with STEM - but only so long as it's packaged to look like pop culture - as a particularly impressive mark of progress. Last edited by Oblarg : 10-15-2015 at 12:49 PM. |
|
#193
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Can you highlight the game field boundaries? Those are the lines I'll bet are the actual field set up.
|
|
#194
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
I know many have pointed out the possibility of a "capture the flag" type game, but what if you take that a step farther and (using the two holes drilled on Dozer in the video) put a "target" on there. Now, the objective is to capture the flag (and defend your own flag from being captured) while getting hit as few times as possible. Maybe the "ammunition" are tennis balls. Maybe the game ends when you have successfully captured the flag and raised it up on your own "tower" or when time expires -- whichever comes first.
Alternatively, maybe we have another end game where you must raise the opposing flag up fastest (think 2011 but with flags, not minibots). FIRST spent a ton of money on the totes this year, so I could potentially see them using the totes to build the "towers" on the field. Still not sure what purpose they serve exactly (I don't exactly see another 2003-style "knock it down to score points!" game. In other news, how might one pick up a 1"dia PVC pipe (flag pole) off the ground? A fast, accurate mechanism that does that would be potentially tricky to build robustly enough to survive being hit by other robots. during gameplay. |
|
#195
|
||||
|
||||
|
Re: Official FIRST Stronghold Teaser!
Quote:
Last edited by Citrus Dad : 10-15-2015 at 12:53 PM. Reason: typo |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|