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#1
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Re: Official FIRST Stronghold Teaser!
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That being said, given the discussions of possible game play, I am optimistically anticipating a game that could be quite entertaining for spectators. |
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#2
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Re: Official FIRST Stronghold Teaser!
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#3
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Re: Official FIRST Stronghold Teaser!
Sticking with a capture the flag and defend/attack theme I'm thinking maybe a target that you fling game pieces at (bean bags?) that will raise your alliance flag (some sort of balance) while it's possible for the opposition to fling them at an opposing target that would lower your flag. You're then left with the choice of trying to raise your flag or lower the opposition's.
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#4
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Re: Official FIRST Stronghold Teaser!
What about the robot in the video, anyone notice the eyes? They look alot like camera lenses, maybe robot vision will play a more important role in the game. Flag colour detection?
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#5
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Re: Official FIRST Stronghold Teaser!
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Some ideas I've been thinking about: 1. No mentor drive coaches. I'm not saying whether or not it is a good idea, but it seems likely. 2. Based on the fact that every recent year (except Recycle Rush) has had a game piece in the game logo, we can except to see a flag on the field. 3. Only red and blue alliances. The flag in the logo is only red and blue. 4. You'll notice that near the end, the robot drivers are driving while looking down the field. However, their robot is next to them. Maybe you will have to drive other team's robots? (very unlikely, but would require teams to design robots to be able to be driven easily, and have restrictions on the motion of mechanisms) 5. Similar to the last idea, we might have a section of the field where you cannot see your robot and have to drive from camera only. This could explain the design of the robot's eyes. This could also explain the choice to use a radio with only 2 ports, because there could be a rule where you can only use 1 camera. Put it all together. Red and blue alliances in a CTF game with a tall midfield divider. Each alliance has a certain amount of objects to be captured. You score points by driving to the other alliance's side of the field, capturing a game piece, and delivering it to your side. The catch is that you can only see your robot while defending your flags. As soon as you cross to the opponent's side, you can only rely on camera feedback to capture the other alliance's flags This would make defending much easier, and scoring much more challenging. |
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#7
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Re: Official FIRST Stronghold Teaser!
It's really fun watching this whole thing come alive.
Anyway... Some ideas that have been brought up: -Multiple Alliances (more than 2). Probably not. As someone else has stated, field size would be an issue, and trying to increase or change the field size or shape could cause a lot of issues. -Blueprint being the Field. Maybe??? I'm still skeptical. The middle part seems a bit too big, and the ends don't really look like anything that would be on the field. Plus, it is all a bit to obvious. (or maybe it's not. We are still talking about it) -CTF. Sure, but how would that work well? Grab a flag... and then??? Drop it off at your team stand for a point? Time based in possession? It would be hard to do well. Maybe I just have a small mind -Classes. Unlikely. Not really fair, because then you are forcing teams into a cookie cutter which isn't really what FIRST is about. -Competitive Interaction between alliances (aka Defense). I really hope that last year's lack of interaction was a onetime thing. After all, they want to appeal to a broader audience, and would you rather watch a round of football live, or a round of golf live? (not trying to insult to golf players out there). Just that defense makes the game MUCH more interesting. Well, that was my soapbox. |
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#8
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Re: Official FIRST Stronghold Teaser!
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