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  #226   Spotlight this post!  
Unread 15-10-2015, 17:07
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Re: Official FIRST Stronghold Teaser!

I demand a trial by robot!
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Unread 15-10-2015, 18:02
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Re: Official FIRST Stronghold Teaser!

First of all - NO WATER as in actual H2O

(I am not sure if everyone yelling 'water game' is being sarcastic or not. I hope so, but just in case):

1: Most venues don't like water spilled on nice expensive wood basketball courts. FIRST doesn't like to pay damage expenses or alienate the venue.

2: Many robots experience electrical problems when splashed with water, this is a safety issue.

3: Wet carpet is hard to transport.

A false 'moat' filled with McDonald's Playland balls or other simulated 'water' hazard is possible.

Before spinning your wheels endlessly - how well have past hints accurately predicted the game? In about 10 weeks we will all know. I wouldn't be spending a lot of time boning up on "Game of Thrones" or "Lord of the Rings" to prepare.
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Unread 15-10-2015, 18:06
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Re: Official FIRST Stronghold Teaser!

The more I look at the blueprint, the more I think that it is just a design for the new Dozer. It would make sense for a robotics team to be designing a robot and not a field (there is the argument that they are studying the field for strategic reasons, but a blueprint usually means they are designing something). Also right after they show the blueprint, there is the representation of the build season to produce the final robot.

BTW I haven't spent much time looking at the blueprint so I haven't exactly figured which parts of the blueprint are which parts of the robot
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Unread 15-10-2015, 18:07
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Ubiquity View Post
(I am not sure if everyone yelling 'water game' is being sarcastic or not. I hope so, but just in case)
This might clear it up for you
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Unread 15-10-2015, 18:15
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Re: Official FIRST Stronghold Teaser!

I think them showing 6 members on a team is significant, somehow having more human players involved than in years past.

I could see a spinning center obstacle that needs to be pushed to get to the other side of the field or blocked to prevent other robots from entering your space.

I don't think the basics of the field will change significantly from the current setup. Too many statics venues and basic field structure constants prevent wildly different driver station setup.

I can't wait until January 9th!
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Unread 15-10-2015, 18:26
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by Travis Hoffman View Post
The blue flag has half-egg shapes on it. Those are CLEARLY the scoring goals, and the hexagons on the red flag are the game pieces. Wow I can't wait to begin prototyping tomorrow!

Wait - half eggs? THE DRAGONS HAVE HATCHED! CLONES OF EMILIA CLARKE WILL BE A PART OF THE PLAYING FIELD!

FIRE GAME!
Actually, my guess is I got it backwards. The "eggs" are actually the game pieces - FOOTBALLS.

The hexagons are representative of the many (mobile) hexagon-shaped goals to be fought over by each alliance "stronghold".

I like the idea of "drawbridges" or dare I suggest see-saw bridges in the middle of the field, along with a king of the hill fixed center goal on top of a ramp.


What if there are more goals than alliances? Maybe we're not playing Capture the Flag...we're playing Domination....
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Unread 15-10-2015, 18:36
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by pavong View Post
What about the robot in the video, anyone notice the eyes? They look alot like camera lenses, maybe robot vision will play a more important role in the game. Flag colour detection?
This.

Some ideas I've been thinking about:

1. No mentor drive coaches. I'm not saying whether or not it is a good idea, but it seems likely.
2. Based on the fact that every recent year (except Recycle Rush) has had a game piece in the game logo, we can except to see a flag on the field.
3. Only red and blue alliances. The flag in the logo is only red and blue.
4. You'll notice that near the end, the robot drivers are driving while looking down the field. However, their robot is next to them. Maybe you will have to drive other team's robots? (very unlikely, but would require teams to design robots to be able to be driven easily, and have restrictions on the motion of mechanisms)
5. Similar to the last idea, we might have a section of the field where you cannot see your robot and have to drive from camera only. This could explain the design of the robot's eyes. This could also explain the choice to use a radio with only 2 ports, because there could be a rule where you can only use 1 camera.

Put it all together. Red and blue alliances in a CTF game with a tall midfield divider. Each alliance has a certain amount of objects to be captured. You score points by driving to the other alliance's side of the field, capturing a game piece, and delivering it to your side. The catch is that you can only see your robot while defending your flags. As soon as you cross to the opponent's side, you can only rely on camera feedback to capture the other alliance's flags This would make defending much easier, and scoring much more challenging.
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  #233   Spotlight this post!  
Unread 15-10-2015, 18:50
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by Poseidon1671 View Post
1. No mentor drive coaches. I'm not saying whether or not it is a good idea, but it seems likely.
I would still say it is unlikely.
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Unread 15-10-2015, 20:03
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Re: Official FIRST Stronghold Teaser!

It's really fun watching this whole thing come alive.
Anyway...

Some ideas that have been brought up:
-Multiple Alliances (more than 2). Probably not. As someone else has stated, field size would be an issue, and trying to increase or change the field size or shape could cause a lot of issues.

-Blueprint being the Field. Maybe??? I'm still skeptical. The middle part seems a bit too big, and the ends don't really look like anything that would be on the field. Plus, it is all a bit to obvious. (or maybe it's not. We are still talking about it)

-CTF. Sure, but how would that work well? Grab a flag... and then??? Drop it off at your team stand for a point? Time based in possession? It would be hard to do well. Maybe I just have a small mind

-Classes. Unlikely. Not really fair, because then you are forcing teams into a cookie cutter which isn't really what FIRST is about.

-Competitive Interaction between alliances (aka Defense). I really hope that last year's lack of interaction was a onetime thing. After all, they want to appeal to a broader audience, and would you rather watch a round of football live, or a round of golf live? (not trying to insult to golf players out there). Just that defense makes the game MUCH more interesting.

Well, that was my soapbox.
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Unread 15-10-2015, 20:16
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Travis Hoffman View Post
Actually, my guess is I got it backwards. The "eggs" are actually the game pieces - FOOTBALLS.
yay!!!!!!!!!!!!!!!!!!!!!!!
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Unread 15-10-2015, 20:33
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Re: 2016 Game Hint Discussion?

Mods, can this thread be close in favor of the other?
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Unread 15-10-2015, 20:42
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by Travis Hoffman View Post
Those are Mickeys!!!!
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Unread 15-10-2015, 20:43
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by sdangelo View Post
Wow, that's weird. They didn't just change their font, which would make sense because FIRST's usual font is a little too stiff to fit in with rest of the game logo; but they also tilted the red triangle, and moved the blue square forwards. Usually its left corner is behind the red triangle's right corner.
Why would they do that? I don't think it makes a difference to the design of the game logo. I'm not saying it's a game hint--I really don't think it is--I just think that's totally weird. Unless they're going to change the official logo to that soon and just haven't gotten around to it yet
I just noticed the hero graphic had changed from when it was debuted. They removed the titled triangle logo from the webpage.

https://youtu.be/5J5aHLeVa4A?t=2044

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Unread 15-10-2015, 20:52
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Re: Official FIRST Stronghold Teaser!

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Originally Posted by naldarn View Post
Those are Mickeys!!!!
Three hexagons up front. The dragon has three heads. Azor Ahai confirmed.
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Unread 15-10-2015, 20:53
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by Poseidon1671 View Post
This.

Put it all together. Red and blue alliances in a CTF game with a tall midfield divider. Each alliance has a certain amount of objects to be captured. You score points by driving to the other alliance's side of the field, capturing a game piece, and delivering it to your side. The catch is that you can only see your robot while defending your flags. As soon as you cross to the opponent's side, you can only rely on camera feedback to capture the other alliance's flags This would make defending much easier, and scoring much more challenging.
This sounds fun
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