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#301
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Re: Official FIRST Stronghold Teaser!
Regarding a Camera on the robot. Even if all we needed was to put the image on the dashboard to allow us to drive the robot, I think it still would have issues. I know that with the bandwidth limits and other parameters on the computer/controller the image is rather jerky and difficult to track.
Who knows this might make it resemble teleoperated robots in distant regions (think Mars), but it would make driving much more difficult. |
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#302
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Re: Official FIRST Stronghold Teaser!
Quote:
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#303
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Re: Official FIRST Stronghold Teaser!
So I saw a post earlier saying the two circle type objects in the middle of the blueprint picture look somewhat like a gripper.
My question is, What if FIRST wants us to believe the blueprint is a field? but it is actually clues to the type of game. Moving left to right. The vectorized picture makes it easier to see. The vertical and line angled in on the left could be just miscellaneous lines made to throw us off. The next object to the right looks like a mouse. Possible minibot? Or some type of device we must deploy or field element that moves. The swirly circles look like possible wheels or pivot points throughout the photo. The next object to the right looks somewhat like a lamp. This could be some type of arm used for picking up an object and placing it high up on something, or an arm or something. Looks somewhat like the arms on the robot in the video. My other thought is that the lamp type object could be a long pole with a pivoting camera uses to see over an obstruction in the field. The next object to the right in the middle of the picture looks like a two sided mechanism for gripping a pole or odd object. The circle in the middle of the claw could be a pivot point. Possibly the reason that the picture was made symmetrical was to show that both alliances must use these elements to succeed in the game. I am probably wrong, but this was just an idea I had. |
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#304
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Re: Official FIRST Stronghold Teaser!
That would be awful for spectators.
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#305
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Re: Official FIRST Stronghold Teaser!
You are right that totally slipped my mind. It's an awful idea for a spectator perspective.
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#306
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Re: Official FIRST Stronghold Teaser!
What is on that Blue Print. It may describe how the field may be laied out on the [00:12]. give me some ideas.
Last edited by Comandercaorenn : 22-10-2015 at 17:30. |
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#307
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Re: Official FIRST Stronghold Teaser!
What about that glove? Maybe we'll get a big-kid version of this: http://www.techtimes.com/articles/57...n-toys-marvel-
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#308
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Re: Official FIRST Stronghold Teaser!
Hopefully king of the hill!
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#309
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Re: Official FIRST Stronghold Teaser!
A game hint is released to start up the chatter. Before the release, this forum did not even exist. Now look at it. I would say they are doing a good job of stirring up the pot. Otherwise, I always write down my predictions to prepare for that "I told you so" moment.
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#310
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Re: Official FIRST Stronghold Teaser!
What if they piped all the video feeds to the A/V switcher they use for the other field cams? For the projector/LED panel/Livestream.
Also the spectator/Ref sides could be clear and easy to see through. Also human players could assist from there aswell Last edited by BBray_T1296 : 27-10-2015 at 21:36. Reason: moar! |
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#311
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Re: Official FIRST Stronghold Teaser!
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Perhaps we should pursue another train of thought. |
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#312
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Re: Official FIRST Stronghold Teaser!
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I digress. |
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#313
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Re: Official FIRST Stronghold Teaser!
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#314
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Re: Official FIRST Stronghold Teaser!
What Stack Attack eventually became.
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#315
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Re: Official FIRST Stronghold Teaser!
I enjoyed Stack Attack ... but I'm a little weird like that
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