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#331
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Re: Official FIRST Stronghold Teaser!
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you could tell |
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#332
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Re: Official FIRST Stronghold Teaser!
The story I got from Frank was that Dave not doing the animation last year was a decision based on timing due to the broadcast schedule -- not based on pushing him out or him "stepping away"
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#333
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Re: Official FIRST Stronghold Teaser!
My take on the teaser: Medieval theme + Historical context (1066 + 950 years) ->Battle of Hastings fought on a field with natural obstacles (bounded by marsh on one side and woods on the other) resulting in a decisive victory by William the Conqueror whose forces took the high ground, slew Harold and captured his standard. William solidified his victory and control by instituting a major castle/stronghold building policy.
Takeaways: Hopefully a return to W-L-T scoring (difficult to see how an average score would work in a capture the flag type setting and they do not call him William the nice guy); defensive and offensive roles for robots; a playing field with challenging or movement restricting terrain features. |
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#334
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Re: Official FIRST Stronghold Teaser!
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#335
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Re: Official FIRST Stronghold Teaser!
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Furthermore, it could open up a can of worms or six, like: "we know we're outgunned in this match, but let's tell the other alliance that we will play a totally defensive match to deflate their ranking unless they let us take the win by a small margin." ...or something like that. Of course this is all speculation. I admit, I'd expect that FIRSTliness would help us get over the "can of worms" scenarios as a community, and there may be games where that method of ranking is appropriate - say, there are no strategies that would intentionally keep both alliances at a low (or lower than possible) score. But for most FRC games that I've seen or read about, I don't think that qualification average would be the most appropriate order sort. |
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#336
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Re: Official FIRST Stronghold Teaser!
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No matter what, the best strategy for a high qualification average over a series of matches is to concentrate on getting the highest score possible in each match never to try to hold the other alliance down. Plus, if their average is 100 and your average is 60, bringing them down isn't going to put you ahead of them, at best, you're acting on behalf of the team that has a qual average of 98. |
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#337
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Re: Official FIRST Stronghold Teaser!
(First off my bad if I repeated any ones idea from this thread by accident). On the idea of defending your "stronghold", maybe you have to stop the opposing alliance from stealing game pieces from your side of the field(stronghold). That brings me to my main point, that instead of starting at zero points each team will get lets say 300 points and if an alliance member takes a game piece from the opposing side and brings it to yours, your alliance will get more points while the other gets less, example it is 300-300 and now you have an opposing alliances game piece on your side of the field, it is now 310-290. We haven't seen this in a FIRST game to my knowledge and it might be an interesting scenario.
There are probably loop-holes and bad parts to my idea and I will leave it to you guys to discuss that but I thought it might be an interesting concept for this coming up game. |
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#338
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Re: Official FIRST Stronghold Teaser!
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#339
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Re: Official FIRST Stronghold Teaser!
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#340
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Re: Official FIRST Stronghold Teaser!
See 2003, 2010.
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#341
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Re: Official FIRST Stronghold Teaser!
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Last edited by sdangelo : 05-11-2015 at 00:32. |
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#342
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Re: Official FIRST Stronghold Teaser!
And the Noodle Agreement from 2015 (before it was nixed).
If I was going to go in and do a rewrite of the seeding, I'd do it W-L-T, then the average of the score differentials from low to high, THEN average scores high-low. |
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#343
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Re: Official FIRST Stronghold Teaser!
So the very best you can do is to win every match by exactly one point, and (should two teams both do this) have high scores at that?
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#344
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Re: Official FIRST Stronghold Teaser!
You now run yourself into a Breakaway situation, where it may be beneficial to score for your opponent.
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#345
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Re: Official FIRST Stronghold Teaser!
Scoring for your opponent was not only beneficial, but actually encouraged for a decent chunk of FRC history. It wasn't always permitted by game mechanics (such as 2005 and 2007 where you couldn't possess the opponent's scoring objects), but for much of the alliance era, you were rewarded for your opponent having a high score. Prior to "WLT" being the first sort, the first sort in the standings was based on match scores (winning socre + 2x loser's score for winning alliance, losing score for losing alliance). This obviously encouraged high scoring matches, and particularly high losing scores. WLT sorting was first implemented in 2004, but the first tiebreaker for the next several seasons was the average loser's score in your matches. Thus, while winning was now a greater priority than high scores in qualifications, a high loser's score was encouraged. It was not uncommon to see powerhouse teams start scoring for their opponent once they had a sufficient lead (especially in 2006).
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