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#1
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Re: FRC Blog - Something New - Team 'Standards'
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Also to people just complaining and being negative here, please go be negative elsewhere. |
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#2
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Re: FRC Blog - Something New - Team 'Standards'
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Remember, we all want the same thing here; more inspiration and a wider reach for the program. We just disagree with the methods. |
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#3
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Re: FRC Blog - Something New - Team 'Standards'
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I don't see why we have to have sport themed games for it to be "cool". I brought some friends of mine to a competition this year who would be considered "jocks" or "cool kids" and they didn't care that it was recycling themed (which I would say is worse than medieval in terms of bringing people into FIRST). All they saw were the cool robots doing things and how much fun it was. Not everyone likes sports, some people like other things such as fantasy. We've had plenty of opportunities to use sports themes to bring people in. And this Standard is just like recycling cans this year: symbolic of a theme that matters less than the robots itself. I guess my main beef with your point is that you're making it seem like its an awful thing to be nerdy, when in reality there's nothing wrong with it. My friends found FIRST nerdy but still enjoyed seeing the robots and competitions and thought it was awesome. |
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#4
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Re: FRC Blog - Something New - Team 'Standards'
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I like to look at most of the VEX games as good examples of robot games. Very few of them are themed in anyway but they allow for season long strategy and robot iterations (in most years). |
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#5
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Re: FRC Blog - Something New - Team 'Standards'
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I think had FIRST announced the theme as part of the game at kickoff, this announcement would've been received better. It just feels like HQ is trying too hard to make it a "thing". I've seen ads on sites I visit for Stronghold, and if the first impression of FRC someone gets is a cartoon trailer and a medieval theme, they'll think it's just some ren fair re-enactment using robots or something. We have nerds under the tent. What we want are more engineers to want to mentor, and more of the other crowds of kids. As far as the standard is concerned, it'll be great to have another display of our brand, logo, and sponsors. I could care less about badges and streamers and that nonsense. Our standard will probably just be a professional display that reflects our team. It's a neat idea, and would've been even cooler if they just told us "you can have a team display above your driver station now, here are the specs:", instead of integrating it with the theme. Last edited by Anupam Goli : 05-11-2015 at 13:12. |
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#6
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Re: FRC Blog - Something New - Team 'Standards'
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Also, I don't remember there being a lot of groans over teams who won the 4 banner awards at an event being able to cut down the nets in 2012. Why? Great game with a neat theme that wasn't forced. We're projecting the 2015 experience onto the 2016 theme. It's not entirely unfair, but it's a conclusion drawn from incomplete facts. |
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#7
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Re: FRC Blog - Something New - Team 'Standards'
FIRST has a history of game design that does a poor job of incentivizing teams to do things in the manner the GDC envisioned and so they often create arbitrary, difficult to enforce rules so a game plays out the way they'd like. Often, this happens when a heavy-handed 'theme' is overlaid atop a game or when special focus is paid to what spectators think.
Here's hoping that the game itself is a good game first and thematically consistent second. |
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