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#1
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Re: Team Standards Design
Anyone designing a flag may want to take a look at this guide from the North American Vexillological Association.
https://nava.org/navanews/Commission...t-Final-US.pdf Basic Tips Simple design: avoid small details hard to distinguish from a distance Colors: choose a few colors that contrast well No text: looks cleaner Unique: choose a design that is immediately recognizable |
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#2
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Re: Team Standards Design
Totally unofficial, of course - we had several ideas presented this evening that were pretty cool. My idea of using the outline of our logo for the tails got a few positive nods. My idea was posted on CD-Media, and is my avatar until the team picks one for real.
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#3
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Re: Team Standards Design
What studios are you guys using to make your standard designs? I'm going to try gimp, just wondering if there was any particular software that worked great for anyone?
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#4
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Re: Team Standards Design
Adobe Illustrator.
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#5
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Re: Team Standards Design
I used paint.net, which is about the same level of utility as gimp. I have used gimp in the past for projects similar to this; the change is simply because I'm working at a windows box these days.
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#6
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Re: Team Standards Design
We used Inkscape since we wanted our design to be a vector graphic, but GIMP is a good alternative if you don't care about that.
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#7
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Re: Team Standards Design
I used Google's Google drawing part of Drive. It is pretty basic but it is good for a quick rough draft. GIMP is a good choice, but I'm still learning it.
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#8
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I would recommend all teams buy themselves a creative cloud subscription. It's really worth it for these sorts of applications and with the student discount its pretty cheap.
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#9
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Re: Team Standards Design
Here's our team standard this year; we have different shapes for the front and back as part of our design. I'm happy with how ours turned out and how others are looking! They'll definitely be an exciting visual implement for the game this year.
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