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#17
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Re: Mythical Six Week Build Season
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So asks one very, very guilty party, herself. I didn't quote those to single anyone out - I am rarely one to find an adequate life balance when I have a goal in mind. Competition structure amplifies this. How many people want to show up to the table completely outclassed? I am reading that we are concerned with our individual 'me' times, but what I think we're really saying are these points: - To stay competitive, we'd have to completely revamp the comfortable and expected structure & schedule we've had in place for our team, especially where our own personal limitations/boundaries have been set. This may mean someone else may have to help pick up the slack when leading the team or the build. - To do what's best for our teams with this new deadline, we'd have to determine if our current competition strategy changes in any way based on the resource levels of our team and the competitions available to us, and decide what would work best for us/in our region (e.g., "Early or late regional?", "Regional location"?). We already do this to a point, but our first year of this new competition structure would be a big question. - It is a relative unknown how my team will react to having the extra time. I do know what needs to be accomplished in six weeks. I don't necessarily know what we can create in 8, 10, 12 weeks, or how to schedule that, limit that, budget that. It's an unknown, well, because we haven't done it before. I have mixed feelings, and it brings up a lot of questions for me. Why is design convergence bad? What are the students learning that they would not learn otherwise? Why is the deadline of my first competition date (which is known before build season) any different than the existing, somewhat-by-choice deadline of stop build day? How does day 1 of competitions change without teams seeing a different robot on CD and then working like crazy to change/needing to refine their bagged robot? How would my team change their overall meeting schedule for a late regional? An early one? All of these could be a thread on their own. What I have realized from the fact-based points brought up in this thread, and did not previously consider, is that FIRST would have to seriously think through how this would affect teams that must ship to their events due to location, and if that disadvantage is severe. Most other assumptions here are in fact speculations made without any real data, so I'm weighing those as personal viewpoint without factual analysis. I don't know if lower-resource teams will have a tougher time, or find it easier to have a more competitive robot. Even if not as competitive as the top tier. I don't know the percentage of teams that already build a second robot or at least a partial build. I was surprised by Collin's post. I don't know if higher-resource teams will spread out the work, or continue to work at a six week schedule with bonus for driver training. I don't know how the challenge of the game will change any of this. Minibot year vs. endless recycling vs. FIRST Frenzy with many tasks. I don't know if more teams will experience burnout, or if it may relieve burnout with the added burden of finding someone else to help. I have been on teams on both extreme ends of the spectrum - from extremely successful seasons to one-and-done regionals where we came in last or nearly last with a completely non-functioning robot. I'm still pondering how this schedule would have changed those teams, but the above questions are still kicking around in my brain. I think my next step is an old-fashioned pros and cons list. ![]() Last edited by Amanda Morrison : 19-11-2015 at 11:48. Reason: I repeated myself and that makes me crazy. |
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