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#91
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Re: Mythical Six Week Build Season
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Is it disingenuous to say to people that "these teams built these robots in just six weeks" when in fact it is often 10 or 12 weeks for many (not all) of the top teams? I know that I've had more than one comment from a mentor that they didn't expect to invest more than 6 weeks into the FRC build season only to find out that they invest a lot more time. EDIT: Changed a word. Last edited by marshall : 19-11-2015 at 13:59. |
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#92
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Re: Mythical Six Week Build Season
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If the goal of the statement is a nice sound-bite for an investor/reporter, I think you can generally make that statement and sleep at night. If you are trying to warn a prospective mentor, then I think it is wise to give a range. IE, this is the minimum amount of time we would be looking for to still be considered a mentor. Maximum amount of time can vary up to XX hrs/week for potentially 4 months... |
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#93
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Re: Mythical Six Week Build Season
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From and including: Saturday, January 9, 2016 (Kickoff) To and including: Saturday, April 30, 2016 (Last Day of Championship) Result: 113 days #113Days |
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#94
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Re: Mythical Six Week Build Season
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Human nature, and North American culture, being what they are, I don't expect that will happen; but that doesn't mean I can't lean in the direction of a cultural change. ![]() Blake Last edited by gblake : 19-11-2015 at 14:25. |
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#95
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Re: Mythical Six Week Build Season
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with a runner up for the most neatly organized box of parts.http://static.themetapicture.com/med...nt-kidding.jpg ![]() Last edited by techhelpbb : 19-11-2015 at 14:44. |
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#96
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Re: Mythical Six Week Build Season
Having a Week 0 scrimmage event is just as good as having a bag day for the purpose of creating an incentive to meet a deadline ahead of a team's first event.
The Bag and Tag deadline is purely a disadvantage for our team from that perspective. We already have a strong incentive to get to a functional state in 6 weeks, and we already continue working after that 6 week period ends. Bag and Tag only adds cost and hassle. Purely artificial and unnecessary cost and hassle, I might add. |
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#97
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Re: Mythical Six Week Build Season
Teams that already do well will continue to do well without a bag day.
Teams that already struggle to build a robot will continue to struggle without a bag day. Teams that already don't use all the time they have will continue to do so without a bag day. Teams that already have trouble allocating time properly will continue to have trouble without a bag day. But teams that are able to build a decent robot in six weeks but don't have the funds to build a practice robot built benefit from the elimination of a bag day. Speaking as someone who has to deal with the school/robotics balance, and from a team that will probably take the lack of a bag day to mean we can put off making decisions even longer, I would definitely miss the bag day. But it's my (or my team's) own responsibility to allocate time properly. It doesn't make sense to punish a very specific group of teams because of a rule that to many basically doesn't exist. |
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#98
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Re: Mythical Six Week Build Season
Interesting take on it, Rachel. I think we fall into this category, yet I don't see how we'd benefit from eliminating bag day. We can build a decent robot in 6 weeks, then we get to stop for a little while and relax. I really like that.
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#99
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Re: Mythical Six Week Build Season
As a supplement to this discussion, I posted a poll here:
http://www.chiefdelphi.com/forums/sh...d.php?t=139390 |
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#100
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Re: Mythical Six Week Build Season
Michael, in the end, once you bag your robot, you can build as many practice robots as you want but all you can do is fine tune the one you have in the bag. By opening up the build season, you can look at competitions, see what works, and build a completely new robot from scratch. The majority of teams can't do that. By keeping the six week build season, you're limited to minor changes to your robot, which can be achieved without a practice robot. In my opinion, this helps low resource teams be competitive and allows teams to dial down their schedule after build season.
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#101
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Re: Mythical Six Week Build Season
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Problem: >50% of FRC teams build robots that essentially can't play the game. Solution: Give teams more time. Regarding weeks 7-12 in our current setup: 1) Top teams use that time - they have the money and commit the time to utilize it. 2) Some teams can't use that time effectively because they lack funding to make a practice robot. 3) Some teams can't use that time effectively because their people won't or can't commit that much extra time. If we get rid of the bag deadline, that helps group #2, but it doesn't help group #3. Is that a good reason not to help group #2? |
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#102
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Re: Mythical Six Week Build Season
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So you'd be helping some of Group #2, and you'd be contributing to frustration and/or burnout of the rest. It's a tradeoff, not an obvious win. And don't forget Group #4, who can't work longer on their robot because they must pack and ship their robot since they're traveling to a distant competition. Last edited by Alan Anderson : 19-11-2015 at 15:33. |
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#103
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Re: Mythical Six Week Build Season
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Please define "minor changes" I'm not sure you understand the scope of work some teams are accomplishing within the current rules set. References:
1678's 2013 robot is my favorite example. The hanger, shooter and pick up system were entirely different between stop-build and CMP (we actually took the pick-up system as carry-on on the plane to Saint Louis!) I understand where you are coming from. However, this "building robots from scratch" you are talking about, which puts low-resource teams at a disadvantage, already happens. We just pay more to do it because this large plastic bag gets in our way every year -Mike |
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#104
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Re: Mythical Six Week Build Season
I still like the 6 week build season with being able to have our second robot being built and practicing. Imagine what St. Louis would be like with not as experienced drivers as we have when able to practice with our second robot.
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#105
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Re: Mythical Six Week Build Season
Personally I really like 6 week format, it feels very fitting to an engineering project in the real life. Including the radical changes with short windows and/or weight limits. Also it gives a good amount of time in the fall for training.
Now if they were to change it they should just move kickoff to first weekend in October. Then start competitions in mid January So instead of 6 weeks you have 10 full weeks (ignoring holidays). Teams would have lots of time to practice, not have to worry about shipping/painting/cutting times as much and wouldn't have to meet as long during build season. Also could spread out districts, district champs and champs. Now while I doubt that would happen any time soon, there would still be teams that show up with robots that didn't work or were just boxes on wheels. |
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