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Unread 30-10-2015, 13:24
pilum40 pilum40 is offline
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[FTC]: Climb or No Climb-That is the question?!

We've been debating how to build our drive system for FTC this year. We're waffling between tank drives, a hybrid "half track design with the tracks in front and wheels in the back, a physical crawling style system (like a beetle), or just not dealing with climbing at all while trying to maximize points via other means.

Has anyone else worked through this quandry or are we the only team bending with the wind, prototyping our rear-ends off and generally being frustrated.

Any pearls o' wisdom would be appreciated.

PS: We've watched multiple videos and tried various combinations of wheels. They're lame in comparison to tracks. (at least today..lol)

Thanks for any help that could be given on this.

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Unread 30-10-2015, 13:44
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cadandcookies cadandcookies is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

You definitely aren't the only team having trouble with the mountain. I think a lot of teams are either underthinking how they'll climb the mountain or overthinking their capabilities.

I'd recommend coming into designing your drive train knowing what you want your robot to do. There are a number of things that go into that-- when is your first tournament? What do you want to spend most of your time working on? Do you and your students have a solid grasp of drive mechanisms and the physics involved?

Based on videos and my team's experience, you can get up to the middle zone fairly easily with wheels, but getting to the high zone will be significantly harder. We decided that we weren't even going to worry about the high zone for our first tournament (December 13th), because there were more (and easier to get) points elsewhere in the game.

Having said that, there are a number of things can can make climbing to the middle zone with wheels smoother/easier-- making sure you have your weight in the right place, making sure your wheel spacing is good and your wheels are properly sized, et cetera. Many of the prototypes I've seen for climbing seem to have really narrow wheel bases, which might be nice for turning but won't help with the mountain.

Another suggestion would be to actually physically try your own drive trains out-- if you don't have or can't afford a mountain of your own, you might try reaching out to another team and asking them if you can come over during one of their meetings. CAD can tell you a lot about the mountain, but (at least at the level most FTC and FRC teams are at) it can't substitute for physically trying your ideas on the mountain.

Hopefully that was somewhat helpful.
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Unread 30-10-2015, 14:34
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Re: [FTC]: Climb or No Climb-That is the question?!

Quote:
Originally Posted by pilum40 View Post
...PS: We've watched multiple videos and tried various combinations of wheels. They're lame in comparison to tracks. (at least today..lol)...
I think we're close to climbing both 30 deg and 50 deg sections: Prototype Climb Test 2.5
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Unread 30-10-2015, 17:10
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Re: [FTC]: Climb or No Climb-That is the question?!

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Originally Posted by pilum40 View Post
Any pearls o' wisdom would be appreciated.
My quick thoughts:

1. You don't need to drive over the churros to score in the goals or to climb in the end game. You just need to drive on the mountain with your drive train above the white tape at the bottom two inches. There are lots of ways of doing the rest of the scoring from this position.

2. Virtually all of the tread-based drive trains that I've seen are all VERY low and even then they nearly all tip back over when they are in the high zone. I see a lot of videos with folks driving up in the high zone while somebody has their hands there to catch the robot. I don't see a lot of videos with these robots sitting entirely in the high zone or driving back down without tipping over. If they add other mechanisms on their robots above their drive trains, it may be VERY difficult for them to keep their balance if they dare to go into the high zone. I suspect most will stick to the mid-zone at most. The mid zone is worth 10 points more than the low zone in autonomous and the end game, which isn't much compared to putting a few pieces of debris into the goals.

3. It isn't legal to purposely deposit debris on your opponent's side of the mountain. However, I suspect that debris may end up there accidentally when teams are trying to score and miss the goals. The debris will then be stuck on the mountain by the churros. If your goal is to drive over any of the churros, make sure your drive train works when there are blocks or balls resting on the mountain by the churros, or you may find yourself unable to get as high as you planned.

Good luck!
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Unread 31-10-2015, 15:41
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Re: [FTC]: Climb or No Climb-That is the question?!

Our team is just going to the mid zone and scoring from there. I think that having a system that can consistently dump lots of debris is far more important than the few points you get for being able to drive to the high zone.
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Unread 01-11-2015, 08:39
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Re: [FTC]: Climb or No Climb-That is the question?!

Climbing the 30 degree section will take some work but many teams should be able to accomplish it. The 50 degree section is another story. The problem is center of mass and the torque force from driving the wheels makes the robot want to rotate off. Tracked robots fair a little better but as soon as parts are added to accomplish other tasks the COM goes bad. Even if a tracked robot is designed and can climb the mountain there is the problem that driving on the floor is terrible and many solutions to the mountain destroy the tiles in the required test. Yes, This is a very tough challenge. As others have said there are many other ways to score with out going all the way up the mountain.
Our team is obsessive about climbing the mountain and have gone thru the calculations, prototyping and tested several solutions. The robot is designed. The kids have been making parts for weeks. The robot is 1/2 way assembled. Will it climb? Time will tell. Even if it doesn't. It's amazing how far these crazy 7 and 8TH graders have come. I think we accomplished the FIRST mission already.
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Unread 01-11-2015, 11:24
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Re: [FTC]: Climb or No Climb-That is the question?!

It looks like these guys did it: FTC7837 St. Mary
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Unread 01-11-2015, 11:33
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Re: [FTC]: Climb or No Climb-That is the question?!

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It looks like these guys did it: FTC7837 St. Mary
Very nice! Interesting to note that they climbed from the mid-zone.
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Unread 03-11-2015, 15:03
Christopher149 Christopher149 is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

There's also this team.
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Unread 03-11-2015, 16:36
pilum40 pilum40 is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

I like the use of a heavy duty tape measure. That was cool.
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Unread 03-11-2015, 18:40
Gdeaver Gdeaver is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

Hang in right in there. Still haven't seen a team master the mountain driving.
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Unread 19-11-2015, 11:24
DadInaDaze DadInaDaze is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

Our team, as well as most others we know, seemed to determine mountains = most-point potential. But, as the game was designed, it comes with far-higher risks.

Watching another team practice-- with my ref's hat on-- I wanted to point this out: watch how fast and far you move your robot up the mountain, especially if you want to establish yourself in the High Zone before the End Game. If the robot needs to go at high speed or as high as possible-- or drivers choose to drive it so-- your robot might overshoot and engage the Cliff low bar enough to nullify scoring End-Game scoring achievement possibilities for your Alliance on that mountain. If you plan to build and operate to climb high, be sure it can be done to avoid contacting the Cliff's All-Clear Signal, Pull-Up Bar, or Low Bar before the End Game.

See section 1.5.4 and <GS18> of Game Manual Pt. 2 for details.

Last edited by DadInaDaze : 19-11-2015 at 14:34.
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Unread 19-11-2015, 13:07
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Re: [FTC]: Climb or No Climb-That is the question?!

Thanks for the heads-up! I hadn't understood that.
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Unread 19-11-2015, 14:18
DadInaDaze DadInaDaze is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

Quote:
Originally Posted by DavisDad View Post
Thanks for the heads-up! I hadn't understood that.
You're welcome, DD. To add a bit more, it's a matter of-- in Rules-speak-- Inadvertent / Inconsequential. We'll see how we interpret in our tournaments, but theoretically refs would warn if the robot is getting close to contacting the off-limits Cliff elements (signal, pull-up bar, low bar). If contact increases or continues (e.g. "wheelies," support on the Cliff Low bar), then that would constitute breaking <GS18> and 1.5.4 and should be flagged, with the nullification of that Alliance getting End-Game Cliff achievement points on that mountain.

The upshot-- if teams want to establish High-Mountain position before the End Game, do so in a manner without contact/support of the Cliff. It seemed the violations I saw were products of "gunning it" to get up and stay in the Mountain High Zone. I would think as robots are tweaked and drivers get more experienced, potential for this will decrease.

Last edited by DadInaDaze : 19-11-2015 at 14:32.
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Unread 19-11-2015, 17:18
MattRain MattRain is offline
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Re: [FTC]: Climb or No Climb-That is the question?!

Quote:
Originally Posted by DadInaDaze View Post
... To add a bit more, it's a matter of-- in Rules-speak-- Inadvertent / Inconsequential. We'll see how we interpret in our tournaments, but theoretically refs would warn if the robot is getting close to contacting the off-limits Cliff elements (signal, pull-up bar, low bar). If contact increases or continues (e.g. "wheelies," support on the Cliff Low bar), then that would constitute breaking <GS18> and 1.5.4 and should be flagged, with the nullification of that Alliance getting End-Game Cliff achievement points on that mountain.

....
Here in Arizona, the refs would classify a quick touch as Inadvertent or Inconsequential. If the Robot actually used it, to hold itself up, or to pull itself up, then they were called on it.

Teams can probably get away with hit the bar a few times in the beginning, but as the day goes on, and the season goes on, refs are not going to be nice on that.

If a team has a lift that moves pretty quickly, they should remember that. Maybe work on slowing it down, or having it automated, so it wont touch the bar.
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