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#136
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Re: Mythical Six Week Build Season
Seems like your implying that inspiring excellence in students is a fault in how one plays the game?
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#137
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Re: Mythical Six Week Build Season
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MrForbes can certainly answer for himself, but if I can be allowed a guess ... I think he might be saying that "less" can be "more" (much more) . To my way of thinking, I want to jump on his bandwagon and suck every bit of wisdom that I can out of his team's approach, before I even think about copying the rushed shipments, and two-three robots approach(s). The JVN vs Copioli contests, MrForbes' comments, and other related evidence, tell me that the search space for ways-to-improve-build-seasons (and the students and the robots that build-seasons produce) contains a heck of a lot more dimensions than just the calendar-days that a build-season lasts. That evidence also strongly suggests that those other dimensions might be much more important than adjusting how long the current build season lasts. Blake Last edited by gblake : 20-11-2015 at 16:04. |
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#138
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Re: Mythical Six Week Build Season
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#139
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Re: Mythical Six Week Build Season
Probably not...but I might be implying that inspiring excellence in students does not require spending lots of money.
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#140
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Re: Mythical Six Week Build Season
Here's another argument to the end of bag and tag: The monumental waste of resources.
FIRST put a lot of focus on recycling in the last year across all of their programs. You could argue however, that to be a top team, you had to use so many extra resources.
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#141
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Re: Mythical Six Week Build Season
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You are completely right, there is an overwhelming evidence that adjusting the days on the calendar is not the only dimension for "ways-to-improve-build-seasons (and the students and the robots that build-seasons produce)". My question is: Will removing stop-build be one of the many "ways-to-improve-build-seasons (and the students and the robots that build-seasons produce)", or is it one of the "ways-to-NOT-improve-build-seasons (and the students and the robots that build-seasons produce)"? I am proposing this: Removing stop-build is simply one of many "ways-to-improve-build-seasons (and the students and the robots that build-seasons produce)" I believe discussing other "ways-to-improve-build-seasons (and the students and the robots that build-seasons produce)" is tangential to this thread. -Mike |
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#142
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Re: Mythical Six Week Build Season
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#143
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Re: Mythical Six Week Build Season
"300 points and we could have done... less?"
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#144
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Re: Mythical Six Week Build Season
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B) because I focus on FIRST's as a program that uses competitions, but doesn't exist to *be* competitions; I think we should park lengthening-the-build-season in the examined-but-rejected-because-of-very-low-ROI pile. We/FIRST have better/bigger fish to fry. YMMV Blake |
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#145
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Re: Mythical Six Week Build Season
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Any team that doesn't want to use more doesn't have to. Elite teams are already working in this time anyway. By keeping the status Quo FIRST is essentially endorsing a full open season for high resource teams, and a 6 week build for low resource teams. |
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#146
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Re: Mythical Six Week Build Season
How did you go about determining this was a lower return at a higher investment? Is it not a plausible scenario where it is a greater return on a lower investment?
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#147
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Re: Mythical Six Week Build Season
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It's certainly not a forgone conclusion that what I'm calling competition-creep is the right direction to move the FIRST programs. While many folks seem to think that is the right direction, I'm advocating going in the other direction. Intelligent people can reach different conclusions. These are my opinions. Last edited by gblake : 20-11-2015 at 18:15. |
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#148
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Re: Mythical Six Week Build Season
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The short answer is the prima facie evidence supplied by the highly-visible "build a robot in a weekend" fun stunts, and by the posts written by folks like MrForbes. I don't see a strong (certainly not strong enough) correlation between the length of the build season and a team's ability to successfully participate in the tournament part of inspiring students. Other factors appear to dominate, and I would much rather see the organization and the community of participants focus on those other factors, instead of on build-season-length or on creating/enhancing a second build season by eliminating bagging (if I understand the intent of eliminating bagging). Blake |
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#149
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Re: Mythical Six Week Build Season
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http://www.chiefdelphi.com/forums/sh...9&postcount=57 The inability of FIRST to grasp the evidence of the imbalance of their time/cost/quality pyramid (the top is scope) has driven me personally to decide that the 6 week build season means - literally nothing to me. So I am preparing to make it so I have the ability to mentor any student in FRC that wants to do it and can make it there, in a mobile way eliminating the location access roadblocks, for CNC and programming. To put it bluntly: I can certainly run a makerspace with these tools even if FIRST disappeared. I can do it year round and I can therefore budget the costs (time, money, resources, etc). I've already spent far to long, going on 20 years, watching people dance around this limit. If this was a job and similar passion had nothing to do with it: I would have quit because the cost to me is being utilized poorly. Actually in retrospect I have left 3 jobs for this sort of activity which would have held back my career had I stayed. Keep in mind - I will still: FRC - Mentor & Volunteer: CSA/FTAA/Small parts FTC - Judge FLL - Judge at NJ State level However 20 years of FIRST, since I was basically 20 years old, have taught me if people won't move - do what's right. Last edited by techhelpbb : 20-11-2015 at 19:24. |
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#150
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Re: Mythical Six Week Build Season
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