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#16
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Re: FRC pocketing
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#17
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Re: FRC pocketing
Or use a completely different material. Wood is nice for certain applications; PVC has its uses. You can't forget about fiberglass/carbon fiber (not the same material, but I'm lumping them together) despite the extra precautions needed for them.
In short, here are some ways to avoid pocketing/swiss-cheesing: --Change material. Aluminum fasteners and gears instead of steel ones, for example. PVC structure can be heavy, but try building it out of aluminum sometime. --Use a different design. --Use thinner material that doesn't need to be pocketed. There are also some other tricks not having to do with pocketing or making lots of holes. |
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#18
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Re: FRC pocketing
I'll provide a little history behind my comment, and why I think JVN's hypothetical "Mr Forbes says we don't need to do pocketing!" *140 lb robot* is quite humorous.
I started working with team 1726 on the last weekend of build their rookie season. My son was on the team, and he asked me to come in and help them get the 140 lb robot down to 120 lbs, and they only had a few days to do this. So, I helped do a lot of pocketing and we got it to 119.9 lbs and all was well. Of course, I got hooked on the whole FRC thing... The next ten robots the team built, I was around at the beginning of the design process, and we didn't ever build another robot where we had to chase weight by cutting material away like that. Instead, we kept track of weight from the beginning of the design. And we didn't use a material because "that's how robots are made"...we kept open minds, and used materials that met our requirements of cost, local availability, weight, strength, stiffness, ease of fabrication, suitability for that game, etc. It turns out you can use a wide variety of materials to build robots. We've used fiberglass, wood, steel, aluminum, polycarbonate, etc over the years. Mainly, I see the extensive use of CNC material removal as kind of wasteful. This mostly has to do with the fact that I'm cheap and lazy. If you have the resources to purchase extra material and then cut it away, then go for it! |
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#19
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Re: FRC pocketing
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Each team has unique resource, so for many teams it might be more efficient at the team level to use 1/4" plate and pocket it every time than try to figure out lighter methods (ideally some compromise can be found here). The other point is that there are some games where the top 10% of teams or so that try to do it all (or some large subset of doing it all) and to pull this off most of those teams (based on the above point) can't hit weight without pocketing. To sneak in a third point, there are reasons that coming way under weight can be valuable (namely faster acceleration and less battery use). |
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#20
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Re: FRC pocketing
These posts have pictures of some good examples of pocketing.
http://www.chiefdelphi.com/forums/sh...stcount1387268 http://www.chiefdelphi.com/forums/sh...stcount1396742 http://www.chiefdelphi.com/forums/sh....php?p=1308653 It's often used because a flat surface is needed (or is convenient for fabrication) or the thickness is needed for bearings or geometry, and then you cut away material to get a truss structure between the important (load bearing) points in the part. Reduces weight, can ease maintenance, and also looks kinda cool. |
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#21
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Re: FRC pocketing
or forgetting a key feature like a second carriage. D'oh! Being underweight was really helpful for 3476's design iteration.
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#22
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Re: FRC pocketing
Let us not forget the practice of pocketing the back of bumpers to fit over protrusions in the robot frame. This practice was essentially eliminated with the FRAME PERIMETER language and "minor protrusions' limited to 1/4" entries in past rules. 2016 rules may differ, please be sure to read everything in the robot section, twice!
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#23
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Re: FRC pocketing
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Tubing, angle, c-channel, and many other extrusions and sheet metal folds are simply an example of pocketing in one dimension. Monocoque is another great example of sheet metal one-dimension pocketing. Did you ever really look at a cantilever bridge? Here's a neat example. Can you even count how many levels of pocketing appear here? (This is a 1930s railroad bridge around which another bridge was added much more recently; I grew up five miles away from it and still cross it most Sundays.) I encountered a new construction technique for pocketing a few weeks ago. I haven't done any 3-d printing, but one of the other departments at my office 3d-prints internal parts for oceanographic data collection systems. For many of them, they use solid shells for the boundaries, but in the gaps, they trace the printer thread at what looks like about five extrusion diameters apart, and rotate between 60 and 90 degrees between layers, producing an "open foam" pattern which is much lighter but about half as strong as a solid block would be. Bird bones. Edit: Quote:
Last edited by GeeTwo : 11-12-2015 at 19:20. |
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#24
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Re: FRC pocketing
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But the two points above make zero sense to me. 1) If the part is going on a CNC, the time it takes to pocket is trivial in most scenarios. Our gearbox plates would be run maybe 3-4 minutes quicker if they weren't pocketed. The time to setup the machine is the biggest sink, not the run time. I don't see what laziness even has to do with it. It requires more effort to manually mill any kind of gearbox plate than it does to CNC mill it. 2) Your comment about "buying extra material just to throw it away" doesn't make any sense whatsoever. If my gearbox plate fits inside of a 6" long piece of .25" x 6" 6061 bar stock...how am I throwing material out? I'm certainly not pocketing material that is outside of the bounding box of the part. I'm pocketing material that is inside the perimeter of the part no matter what. I'm glad that you think pocketing isn't necessary for your team, but 9/10 years 254 would not make weight without the heavy use of strategic pocketing. |
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#25
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Re: FRC pocketing
OK, now I'll take the opposite side:
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As I said earlier, you're on a different level of play; birds vs mammals. The key item between pocketing as practiced by top level teams like 254 and most rookie teams is that 254 (please correct me if I'm wrong on this) planned the pocketing from the get-go and knew how much strength would remain, whereas rookie teams pocket out of desperation, without a good understanding of what is acceptable vice what is excessive. For us mid-level teams, it makes much more sense to select the proper strength members than to engineer them by buying over and pocketing down. Last edited by GeeTwo : 11-12-2015 at 19:46. |
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#26
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Re: FRC pocketing
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Last edited by Abhishek R : 11-12-2015 at 19:58. |
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#27
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Re: FRC pocketing
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You also may consider it semantics, but "contouring" is absolutely different than pocketing and contouring is not under discussion here. Furthermore, teams can and do just bandsaw/belt sand the outer contour of their gearbox to reduce weight or provide clearance for other features of the robot. Yes, material inside the bounding box of the part that you pocket out is thrown out...but MrForbes is making it sound like it's "extra" material that you didn't have to buy and you could have purchased a smaller piece and saved money. It's metal you already bought. It's metal that cannot be used for anything else. His statement makes absolutely no sense in that context. Your last point is seemingly irrelevant...unless you're suggesting that you think 254 might be violating the rules. We are well aware of how the BOM works. Last edited by Cory : 11-12-2015 at 20:00. |
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#28
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#29
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Last edited by GeeTwo : 11-12-2015 at 20:30. |
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#30
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Re: FRC pocketing
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The big question is, if you don't have these resources and you don't know how to pocket wouldn't the resources being consumed be better placed by leveraging COTs components during the build season? [1] With the low cost of various planetary boxes and the wide range of reductions available in off the shelf spur gear boxes I question why any team that didn't make Einstein last year would need to design custom boxes [2]. I'll go back to writing code and stop nitpicking. [1] Obviously not a question directed at you/254, more a general thought. [2] From a functional standpoint, many of teams have the resources and knowhow so it make sense to use it to save weight/money but for teams that DON'T have resources to do it easily, use COTs. |
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