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#1
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Re: Tank Drive
Brecoflex has some good options with different backing options. You want to use self tracking belt so flanges don't dig into the carpet. Here is a team that has used the belts successfully before.
Or you could just wait for Andymark to sell their belt and pulley separate. |
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#2
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Re: Tank Drive
wow, that product though. I think a game of climbing is incoming and it looks like teams need more and more pushing power. But one question in my mind? how much belts are useful in FRC? (instead of wheels)
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#3
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Re: Tank Drive
Quote:
Does a tread system have its advantages? Yes. They're good for dealing with obstacles and rough terrain, and good for lots of traction (in some circumstances). However, they tend to have a lot of disadvantages, the chief of which is that if something goes wrong, you lose half of your drivetrain. It's no fun spinning in circles... Someone was discussing using a tread system last year to handle the scoring platforms in Recycle Rush. No fewer than two teams that had previously mastered treads (back when they were often useful) spoke up with "We could do them, but we DON'T." |
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#4
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Re: Tank Drive
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#5
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Re: Tank Drive
Maybe I should explain my thought process here. Couldnt you use traction wheels in place of pulleys so that in the case of the belt breaking, the traction wheels take the place of the belt?
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#6
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Re: Tank Drive
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![]() The point is that for most tank track drives, ONE failure can cripple your drivetrain. Design that out if you can. Otherwise, I'd go with a 6WD or 8WD just about every time (game dependent of course). |
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#7
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Re: Tank Drive
To be fair, I've never had a wheel fail during a match (or ever, really) and the only time we had DT problems was 2014 when we tried and failed a WCD for the first time.
If AM is selling these tank treads, I wouldn't doubt their strength in a match or be afraid of one side coming off. |
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#8
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Re: Tank Drive
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#strongholdshavemoats #watergame2016 |
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#9
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Re: Tank Drive
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#10
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Re: Tank Drive
It doesn't. Trust me, it doesn't. *activates time machine* Back in 2003, I saw firsthand how fast a team could get out of the field. This tank-tracked robot started pointing one way, on one side of the field. In automode, it started straight, executed a beautiful 180-degree arc to the right, went up a nice copper-mesh ramp, fairly steep, across the HDPE on the top, down the other side, hung a 90-degree left turn, and went between the base of the field border and the wire to keep robots in. It ended up under the stands before anybody could hit an E-stop. Talk about fast and maneuverable! I think it took out a tote stack on the way to the ramp, too.
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A well-executed set of tank tracks is a thing of beauty in form and function--but an un-necessary and/or poorly-executed set of tank tracks is bound to end badly eventually. My team doesn't talk about one of our robots... the one with 4 tank treads to help us get over a field obstacle... ![]() |
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