Quote:
Originally Posted by Charger
Well, I thought tread system limits your maneuverability a lot.
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It doesn't. Trust me, it doesn't. *activates time machine* Back in 2003, I saw firsthand how fast a team could get out of the field. This tank-tracked robot started pointing one way, on one side of the field. In automode, it started straight, executed a beautiful 180-degree arc to the right, went up a nice copper-mesh ramp, fairly steep, across the HDPE on the top, down the other side, hung a 90-degree left turn, and went between the base of the field border and the wire to keep robots in. It ended up under the stands before anybody could hit an E-stop. Talk about fast and maneuverable! I think it took out a tote stack on the way to the ramp, too.
Quote:
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In 2006's end game, there is a ramp with 30 degrees that you need to climb. The only teams I have seen climbing the ramp safely, was the teams who use traction wheels.
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Played it. Just so you're aware, one of the world champions used tank tracks, and is seen in
http://www.chiefdelphi.com/media/photos/27366 parked on top of an even steeper ramp (along with 1 robot from 2005; the ramp is part of the 2007 robot).
A well-executed set of tank tracks is a thing of beauty in form and function--but an un-necessary and/or poorly-executed set of tank tracks is bound to end badly eventually. My team doesn't talk about one of our robots... the one with 4 tank treads to help us get over a field obstacle...

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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
