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| View Poll Results: Worst FRC game | |||
| Recycle Rush |
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214 | 49.08% |
| Aerial Assist |
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9 | 2.06% |
| Ultimate Ascent |
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1 | 0.23% |
| Rebound Rumble |
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4 | 0.92% |
| Logomotion |
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11 | 2.52% |
| Breakaway |
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12 | 2.75% |
| Lunacy |
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112 | 25.69% |
| FIRST Overdrive |
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12 | 2.75% |
| Rack 'n Roll |
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1 | 0.23% |
| Aim High |
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1 | 0.23% |
| Triple Play |
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1 | 0.23% |
| FIRST Frenzy: Raising the Bar |
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2 | 0.46% |
| Stack Attack |
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24 | 5.50% |
| Zone Zeal |
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3 | 0.69% |
| Diabolical Dynamics |
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21 | 4.82% |
| Co-Opertition FIRST |
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8 | 1.83% |
| Voters: 436. You may not vote on this poll | |||
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#46
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Re: POLL: Worst FRC game
My high school career was 2005-2008, I mentored in 2010 and 2012. I'm familiar with all games since 2003.
Overdrive is my least favorite. The biggest reason was the lack of enough game pieces, two robots were always without a ball and an actual "minimum competitive concept" was build a drive train and run laps, would actually be a decent 3rd pick. Lack of an endgame, lack of a challenging autonomous mode (guided by a remote control!) and the 80 inch diameter ineffectively enforced, bleh. Not to mention the GDC killed a creative "game breaking" approach due to restrictions based on movement rules around the field, and gave a "I'll know it when I see it" response on the 1 robot only rule. |
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#47
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Re: POLL: Worst FRC game
It's saying something that Ultimate Ascent has zero votes.
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#48
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Re: POLL: Worst FRC game
I think Lunacy was a mediocre game, but a lot of the reasons it was bad were not related to the game. The game was unique in how open the field was and how much interaction existed. The biggest strike against it was the new controls system and the floor causing issues with static build up and the cRio being bricked. I think if people were to play that game now, there would be fewer issues with this and it would ultimately be a better experience.
I voted for Logomotion, because at the time and now it felt very uninspired and it had Minibots which were the single least enjoyable mechanic I have ever seen in a game. If you thought the Canburgler race was toxic this year, you never experienced minibot races. The difference in tenths of a second could change the outcome of entire events. FIRST's goal was to have people race small FTC style robots, which is not insane. What it became was an arms race by teams to modify motors until they burnt out while finding the minimal amount of material that could be used to constitute a robot. I feel like there were teams spending upwards of $1k just on those small Tetrix motors because they kept burning them out. Minibots were the only time where I felt like there was a financial and facilities design advantage that could realistically not be overcame by an average team. |
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#49
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Re: POLL: Worst FRC game
Quote:
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#50
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Re: POLL: Worst FRC game
We spent about $600 on Tetrix motors that year. Hated that minibot...
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#51
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Re: POLL: Worst FRC game
While we're all complaining a little, why hasn't anyone who voted 2011 as the worst game saying anything about the minibot scoring system? It was almost absurd how much they were worth. On top of that, the coopertition system that year was to give another team your minibot to use and actually have it be successful. I think this happened less than 20 times total that year.
To be fair, teams should have recognized how much a minibot was worth but I think that having and endgame that could almost ensure a regional win by itself is a bit broken in the game design. |
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#52
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Re: POLL: Worst FRC game
Quote:
Seriously, watch some 2008 match footage. It got pretty exciting. The 2008 Einstein rounds were considered some of the best FRC matches of all time. I never personally experienced the 2009 game but from what I've heard the problems people had were: 1. The lack of maneuverability from the Regolith led to robot traffic jams where nothing was happening. 2. Human players were overpowered, as they could oftentimes score more than most robots. 3. (Less of an issue) Most teams could not test their robots on the regolith much before competitions since only a few square feet of regolith was given to each team, and it was hard to get a hold of especially with limited funding. 4. Any 2 v 3 match (one dead robot) basically was an automatic win for the 3 since they had a stationary robot to score in. I'm sure many others can add to that list. I for one think Lunacy looks like it was almost a really fun game, but a few things went wrong and many people didn't like it. I like the idea of scoring in your opponents. My "least good" games would easily be 2003 (the game was broken), 2001 (boring), and 2015 (almost equally boring). The others I tend to think optimistically about. |
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#53
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Re: POLL: Worst FRC game
Quote:
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#54
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Re: POLL: Worst FRC game
It's ironic to see how Recycle Rush stacks up to the rest
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#55
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Re: POLL: Worst FRC game
2009 easily robots should matter more then human players. Honorable mentions 2015 for most boring and 2013 for half of the game being useless.
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#56
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Re: POLL: Worst FRC game
Defense. Being able to slow down an alliance's cycle time had significant value, perhaps not as much in qualifications, but certainly in eliminations.
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#57
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Re: POLL: Worst FRC game
Least favorite I have played: 2009
Aside from what was mentioned before, having no rules against pinning made for many struggling matches where one or two good pinning robots just shut down the game by keeping the scorers in a corner. The lack of a good real time scoring system made keeping track of who was a head impossible in most matches that were close. Least favorite I have watched: 2003 Still holds a special place because it was the first game I watched but the game was important in the first and last 3 seconds. Neither were as bad as 2001 sounds IMHO. |
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#58
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Re: POLL: Worst FRC game
I am so excited for this year! Even though last year was my firsts year in robotics, I've heard about the games in the past. I hope there will be defense
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#59
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Re: POLL: Worst FRC game
Quote:
This is not to defend Logo Motion, a decidedly lower-mid-pack game that IRI fixed beautifully. But it doesn't earn the title of worst when there are better options. Quote:
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#60
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Re: POLL: Worst FRC game
Quote:
Add into this that it was like Recycle Rush in that human players could be just as or more important than the robot on the field (in terms of scoring ability), and that there was an "instant lose" condition (immobile alliance partner) and there's a good reason a lot of people would prefer to forget it. I didn't experience them, but 2003 and 2001 sound like they were pretty far up the bad list. If I had more first hand knowledge of them, my vote might go there, but Lunacy is what gets it because I've actually seen it played. |
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