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#1
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Re: By what time must an alliance have their defenses selected?
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Qualification 1 (A) Qualification 2 (B) Qualification 3 (C) I suspect that's a pastographic error in the manual. |
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#2
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Re: By what time must an alliance have their defenses selected?
Doug, I believe the audience selection is changed by round. The round is a group of matches during which each team plays once. In which case the first three matches should be the same.
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#3
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Re: By what time must an alliance have their defenses selected?
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Rounds for Playoffs are defined in a table as well. I was beginning to worry about needing to have 9 or 10 minute match separations! |
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#4
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Re: By what time must an alliance have their defenses selected?
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5.3.1 Schedule The Qualification MATCH schedule is made available as soon as possible, but no later than one (1) hour before Qualification MATCHES are scheduled to begin. Each Qualification schedule consists of a series of rounds in which each team plays one (1) MATCH per round. The rounds must be of variable length with the maximum number of matches per team being floor(teamCount/6). The minimum number of matches per round would be 2 or 3 less than that based on how the matchmaker works. So with 60 teams (as in Duluth) the maximum round size would be 10 and the minimum would be 7 or 8. Peoria (where last I saw there were 33 teams) the maximum round would be 5 matches with the minimum being 2 or 3. |
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#5
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Re: By what time must an alliance have their defenses selected?
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#6
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Re: By what time must an alliance have their defenses selected?
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If the round was set at 10 for 60 teams you would guarantee that some teams would be playing twice in each round. |
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#7
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Re: By what time must an alliance have their defenses selected?
I could play in the 8th match of round six and the 3rd match of round seven and the 8th match of round 8. That would mean I would have two vastly different break lengths while keeping the round length the same.
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#8
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Re: By what time must an alliance have their defenses selected?
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It's a moot point really, we'll know what the FMS does in a few weeks. It could be variable, it could be static at floor(teamCount/6) or it could be static at floor(teamCount/6) minus some number. Whatever it is we'll deal with it. |
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