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#151
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Re: FIRST STRONGHOLD Discussion
You'll notice a "drop box" above the chutes they roll through...
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#152
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Re: FIRST STRONGHOLD Discussion
What are the perks of having a spy on the other side of the map? I'm curious to know.
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#153
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Re: FIRST STRONGHOLD Discussion
You select the defenses that your opponents have to traverse.
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#154
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Re: FIRST STRONGHOLD Discussion
I've noticed the game seems to contain many small elements from past games. Climbing similar to 2013, the Rock Wall and the Cheval de Frise seem similar to 2012, etc. Do you think this will present a significant disadvantage to newer teams who didn't need to overcome those obstacles in previous games?
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#155
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Re: FIRST STRONGHOLD Discussion
Take note of G4, G33, and the diagrams in section 2.2.3.1 (Section 2, page 15).
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#156
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Are you saying that the drop box is the only alternative to using a bowling-motion with the embrasures?
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#157
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Re: FIRST STRONGHOLD Discussion
The abundance of robot demo videos should negate this problem.
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#158
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Re: FIRST STRONGHOLD Discussion
the rule just say that they have to enter through one of the 3 holes in the hp station (G33), so pushing kicking the boulder through a bottom hole may be allowed as long as you do not put your hand/foot through.
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#159
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Re: FIRST STRONGHOLD Discussion
My rookie year, can confirm!
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#160
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Re: FIRST STRONGHOLD Discussion
At the kickoff I attended, they had 2/3 of a field set up, and I saw someone trying to kick a boulder through the HP station all the way to the opposite courtyard. He couldn't get it to go under the low bar, but he did get it over the ramparts, which were positioned next to the low bar.
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#161
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Re: FIRST STRONGHOLD Discussion
Quote:
One benefit of having a Spy Bot is for bots that cannot cross the defenses. At least they can shoot, and later on help capture the castle. |
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#162
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Re: FIRST STRONGHOLD Discussion
Ref's don't have to count boulders, there are sensors for that.
Ref's have to watch: 1) Robots crossing defenses. 2) Robots tossing balls at the wrong time 3) Robot interaction 4) Human players (spy, boulder person) 5) Capture castle at the end Seems pretty manageable to me. |
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#163
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Re: FIRST STRONGHOLD Discussion
Quote:
Last edited by rich2202 : 09-01-2016 at 19:08. |
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#164
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Re: FIRST STRONGHOLD Discussion
Would it be possible and viable to just have your robot stand in front of the human player station and launch boulders into the tower like some teams did with the frisbees in Ultimate Ascent
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#165
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Re: FIRST STRONGHOLD Discussion
I was really liking this game, even if it's corny I found it interesting. I like that they've left options to adapt the game to higher levels of play. I like the "low bar" idea, as it gives toasters something to contribute in a game where they otherwise couldn't do much (though I would like to see someone make a robot that can fit under the portcullis without raising it). I like the batter cleats, as they could serve a dual purpose as a very easy alignment tool for shooting. Oh, and hooray for the return of frame perimeter!
BUT...
Predictions about gameplay:
The best alliances at the regional level, assuming the tower strength rules aren't changed, will include: A pure shooting robot that can get over the easier barriers, possibly with climbing capabilities A robot that can either shoot or herd into the low goal, that can also handle the more difficult barriers A robot that can herd balls through the low bar Quote:
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