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Unread 01-09-2016, 08:23 PM
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Re: Max number of high goals?

Section 3.3.2 has a pretty conclusive passage indicating that the STRENGTH of a TOWER can be negative. It can also go above eight.
Quote:
Although the FIELD lights will only show a maximum STRENGTH equal to the starting STRENGTH and a minimum STRENGTH equal to zero, there is no maximum or minimum STRENGTH for a TOWER.
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Unread 01-09-2016, 09:34 PM
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Re: Max number of high goals?

In section 3.3.2 it states "Although the FEILD lights will only show a maximum STRENGTH equal to zero,there is no maximum or minimum STRENGTH for a TOWER."
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Unread 01-09-2016, 09:40 PM
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Re: Max number of high goals?

So if you have really good shooting robots ... is there any technical foul that is actually worth taking if the tower is at -5 defense?
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Unread 01-09-2016, 09:44 PM
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Re: Max number of high goals?

Quote:
Originally Posted by dmorewood View Post
So if you have really good shooting robots ... is there any technical foul that is actually worth taking if the tower is at -5 defense?
The other team still gets points, so it would just be like a normal foul with points for the other team.

Plus they generally discourage intentional fouling.
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Unread 01-09-2016, 10:26 PM
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Re: Max number of high goals?

As far as we could tell, the 'score of diminishing returns' is 210 in elimination matches (or 216 if you can get the two "Reach Defense" auto points in addition to the 10pts for going through a defense in auto)... but, yes, you can just continually score high goals if your alliance is highly skilled. Additionally, it seems possible (just *highly* difficult) to score some of the balls on the midline in auto for a higher auto score, if you can grab the balls without crossing/interfering with the midline.

60 Auto - 30 points from crossing 3 defenses, 30 points for scoring 3 high goals (perhaps can get 6 more, if "reaching" and crossing defenses aren't mutually exclusive in auto)

35 Damaging-Defenses points (5 each, remaining 7 defense-crossings left after auto)
20 Breach points - 1 20pt bonus

25 Boulder points - 5 high goals in teleop

45 Scaling points - 3 robots scaled tower

25 Capture points - 1 25pt bonus for defeating the 'tower' with 8 balls and scaling/challenging it
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Unread 01-10-2016, 12:10 AM
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Re: Max number of high goals?

Quote:
Originally Posted by Nathan Streeter View Post
As far as we could tell, the 'score of diminishing returns' is 210 in elimination matches (or 216 if you can get the two "Reach Defense" auto points in addition to the 10pts for going through a defense in auto)... but, yes, you can just continually score high goals if your alliance is highly skilled. Additionally, it seems possible (just *highly* difficult) to score some of the balls on the midline in auto for a higher auto score, if you can grab the balls without crossing/interfering with the midline.

60 Auto - 30 points from crossing 3 defenses, 30 points for scoring 3 high goals (perhaps can get 6 more, if "reaching" and crossing defenses aren't mutually exclusive in auto)
Sorry, but no. Read the paragraph above the blue box in 3.1.3; you can only score 1 DEFENCE points method for CROSSING one DEFENSE, one time, in auto. That includes REACHING. 3.1.3 doesn't say anything about multiple ball scores in auto.
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Unread 01-10-2016, 01:44 AM
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Re: Max number of high goals?

Quote:
Originally Posted by Jaxom View Post
3.1.3 doesn't say anything about multiple ball scores in auto.
But since you cannot control more than 1 boulder at a time, you would need to cross over to the courtyard, shoot, go back, intake a midline ball, cross, and shoot again, all in 15 seconds.
Also, G13 would make it even more difficult. You would have to intake the midline boulder without touching the midline, which means that you would have to be able to intake a boulder from the side instead of from the top.
This might be possible, but I'm certainly not going for it.

Quote:
Originally Posted by G13
G13 During AUTO, ROBOTS may not enter the volume above the MIDLINE. Violation: FOUL. If contact is made with an opponent ROBOT beyond the MIDLINE, an additional FOUL is assessed and the opponent ROBOT is immediately awarded the CROSSING of the closest DEFENSE from the point of contact.

Last edited by Chak : 01-10-2016 at 01:49 AM.
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Unread 01-10-2016, 01:55 AM
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Re: Max number of high goals?

Quote:
Originally Posted by Chak View Post
But since you cannot control more than 1 boulder at a time, you would need to cross over to the courtyard, shoot, go back, intake a midline ball, cross, and shoot again, all in 15 seconds.
Does every robot have to start in the neutral zone?

I agree it won't be *easy*. But I won't be surprised at all to see it done.
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