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Unread 09-01-2016, 21:03
medofbr medofbr is offline
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Re: Universal Spy Hand Signals

Wouldn't that defeat the perpose of it being a spy
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Unread 09-01-2016, 21:08
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Re: Universal Spy Hand Signals

The difficulty with having specialized spy signals per team is that only one spy is in the spy box (from what I have read), so by having team-centralized spy signals, the spy will only be able to provide input to one of the offensive teams.
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Unread 09-01-2016, 21:11
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Re: Universal Spy Hand Signals

Couldn't It just Be:

2 hands up = Forward
2 hands left = Turn Left
2 hands Right = Turn Right
2 hands Down = Back Up
1 hand left; 1 hand right = Good
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Unread 09-01-2016, 21:13
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Re: Universal Spy Hand Signals

I love your idea, T. Curtis.
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Unread 09-01-2016, 21:15
Harmandeep Harmandeep is offline
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Re: Universal Spy Hand Signals

I believe a universal hand signal is a simple yet great way for both sides to succeed.

Last edited by Harmandeep : 09-01-2016 at 21:18.
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Unread 09-01-2016, 21:18
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Re: Universal Spy Hand Signals

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Originally Posted by Harmandeep View Post
I believe a universal hand signal is a simple yet great way for both sides to succeed.
I love that forward thinking you have.
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Unread 09-01-2016, 21:21
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Re: Universal Spy Hand Signals

Universal hand signals would be able to help your alliance maximize your score since not every team can have their own spy. In the spirit of Gracious Professionalism, this would benefit all teams, and opposing alliances would most likely not try to cheat this system because they will be preoccupied with their own robots.
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Unread 09-01-2016, 21:27
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Re: Universal Spy Hand Signals

im not liking this whole hand signal idea
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Unread 09-01-2016, 21:29
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Re: Universal Spy Hand Signals

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Originally Posted by Chito View Post
im not liking this whole hand signal idea
you don't have to, but if there becomes a standard set of signals, you may get some advantage from using them.

What's not to like?
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Unread 09-01-2016, 21:43
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Re: Universal Spy Hand Signals

The think is, it doesn't matter if your opponent knows your code, everything that the spy is telling you is rate in front of their faces. they arn't learning anything from your spy that they don't already know/see.
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Unread 09-01-2016, 21:47
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by The Ginger View Post
The think is, it doesn't matter if your opponent knows your code, everything that the spy is telling you is rate in front of their faces. they arn't learning anything from your spy that they don't already know/see.
The idea of hand signals is to relay info that the drive team may not be able to see (for example making sure the bot is lined up properly to shoot)
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Unread 09-01-2016, 22:21
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Re: Universal Spy Hand Signals

Is there anything in the rules against the spy holding up a big sign with an arrow on it? He/she would just have to rotate it in the right direction, and there would be almost no miscommunication.
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Unread 09-01-2016, 22:30
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Re: Universal Spy Hand Signals

what about the old semaphore flag signals armies used to use? most commonly the flags formed specific letters, but I know armies in the civil war used them to direct the movement of specific divisions.
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Unread 09-01-2016, 22:31
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Re: Universal Spy Hand Signals

Is the hand signals really that important since almost every robot has a camera or cameras to give visual aid to the drive team?
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Unread 09-01-2016, 22:33
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Re: Universal Spy Hand Signals

Quote:
Originally Posted by MattOz View Post
Is the hand signals really that important since almost every robot has a camera or cameras to give visual aid to the drive team?
While that is a possibility, A) You can only see so much through a camera pointed in one direction, and B) Some teams may not be capable of getting a camera working.
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