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  #16   Spotlight this post!  
Unread 09-01-2016, 21:29
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Re: Universal Spy Hand Signals

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Originally Posted by Chito View Post
im not liking this whole hand signal idea
you don't have to, but if there becomes a standard set of signals, you may get some advantage from using them.

What's not to like?
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Unread 09-01-2016, 21:31
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Re: Universal Spy Hand Signals

A universal code is great, because it allows any alliance robot on your side to know what's going on. It won't help opponents, because they can already see what's going on, so that won't hurt much.

Here's the list of things that should be discernible:

•which way to move: a MUST. Without this, the spy is worthless.

•when your good and can fire/perform function: Also a must. I also suggest for some tasks, teams try to line up with guide lines so that spies can tell it when it's good for firing.

•What robot your talking to: of there are two robotics in the opponent's courtyard, then you need to be able to say which one your talking too. Otherwise, confusion will occur.
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Unread 09-01-2016, 21:39
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Re: Universal Spy Hand Signals

@Chito


Last edited by JacksonNguyen : 09-01-2016 at 21:41.
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Unread 09-01-2016, 21:40
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Re: Universal Spy Hand Signals

i like that jackson guy
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Unread 09-01-2016, 21:42
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Re: Universal Spy Hand Signals

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Originally Posted by JacksonNguyen View Post
...
Post productive things, not whatever was before the image and the image itself, this does nothing but clutters the thread with useless replies.
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Unread 09-01-2016, 21:43
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Re: Universal Spy Hand Signals

The think is, it doesn't matter if your opponent knows your code, everything that the spy is telling you is rate in front of their faces. they arn't learning anything from your spy that they don't already know/see.
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Unread 09-01-2016, 21:44
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Re: Universal Spy Hand Signals

woah u dont talk to muh man jackson like that. calm down man
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Unread 09-01-2016, 21:47
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Re: Universal Spy Hand Signals

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Originally Posted by The Ginger View Post
The think is, it doesn't matter if your opponent knows your code, everything that the spy is telling you is rate in front of their faces. they arn't learning anything from your spy that they don't already know/see.
The idea of hand signals is to relay info that the drive team may not be able to see (for example making sure the bot is lined up properly to shoot)
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Unread 09-01-2016, 21:48
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Re: Universal Spy Hand Signals





https://www.google.com/search?q=fusi...l7kMP_jrNYM%3A



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Unread 09-01-2016, 21:51
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Re: Universal Spy Hand Signals

U AR RITE. HADN SNGLS R D BST.
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Unread 09-01-2016, 22:21
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Re: Universal Spy Hand Signals

Is there anything in the rules against the spy holding up a big sign with an arrow on it? He/she would just have to rotate it in the right direction, and there would be almost no miscommunication.
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Unread 09-01-2016, 22:26
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Re: Universal Spy Hand Signals

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Originally Posted by JoshWilson View Post
•What robot your talking to: of there are two robotics in the opponent's courtyard, then you need to be able to say which one your talking too. Otherwise, confusion will occur.
My idea for this would be to have three colored cards. Red = team 1, white = team 2, blue = team 3. With one hand, hold the corresponding card, with the other some sort of signal.

Teams are going to have to do a lot of communicating with partners on what signals should be used.
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Unread 09-01-2016, 22:30
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Re: Universal Spy Hand Signals

what about the old semaphore flag signals armies used to use? most commonly the flags formed specific letters, but I know armies in the civil war used them to direct the movement of specific divisions.
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Unread 09-01-2016, 22:31
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Re: Universal Spy Hand Signals

Is the hand signals really that important since almost every robot has a camera or cameras to give visual aid to the drive team?
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Unread 09-01-2016, 22:33
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Re: Universal Spy Hand Signals

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Originally Posted by MattOz View Post
Is the hand signals really that important since almost every robot has a camera or cameras to give visual aid to the drive team?
While that is a possibility, A) You can only see so much through a camera pointed in one direction, and B) Some teams may not be capable of getting a camera working.
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