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#16
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Re: Sharing information - not a good idea?
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#17
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Re: Sharing information - not a good idea?
I'll answer this based on what I'd be willing to share - and when - to meet the needs of our team....
* I figure that, right now, I'll share very little. We have a lot of functionality decisions to finalize yet, so that it's not likely that I could be accurate anyhow. Besides, if we come up with an especially clever idea we'd rather keep it quiet until other teams are far enough into the design process to mimic it. What would I share now? It looks like our primary purpose will be to damage defenses. We've also agreed that we'll be able to acquire a boulder and have room on the bot to put stickers for our sponsors. Everything else is on the table as we need to do some rough prototyping to see what combinations of options are available. * Around week 4, it will be too late for most/all teams to completely change their designs and actually create a strong robot. Those with that capability will likely already have something as good as our bot (or better) anyhow.... So, I'd share the general concepts of what we can do and likely share some specifics. However, I'd keep a few things under wraps - such as which defenses we can most/least effectively damage. * We aim to win our first district event. I'm certain we can be a team captain and will be in a position to do the choosing. So, we won't have to worry much about advertising our abilities. So, we'll share, throughout, information about our general functions, yet have some things kept quiet. (We typically have multiple autonomous routines, for instance. One is our "go-to" that we anticipate using most of the time. The others will be used in specialized situations - or when we need to do something unexpected.) Most years, we have a routine or two we never use. When we've been to Champs, we've had routines we've used for the very first time in eliminations. * After our first district event, we'll be much more open. Teams that are really competitive will have already studied the videos on what we can/cannot do. Teams that are less competitive, well, are less competitive. Sharing openly with them, will help them the following season. Of course, we might have some functions that we are still keeping quiet at this point. * NW Champs or Worlds? It will really depend on our self-assessment on how we stack up against everybody else..... |
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#18
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Re: Sharing information - not a good idea?
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Second, most pit scouting happens on the first day because once competitions start, the scouts are in the stands...so now you're making the record keeper beg kids to go back out and scout that last robot that wouldn't talk to them before. Third, you run the risk of not being seen as a team player and get black-balled. "Which team was that again? OH, THEM!" How easy a team is to work with is one of the factors in picking an alliance partner. Fourth, Gracious Professionalism... |
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#19
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Re: Sharing information - not a good idea?
This would be more of an issue to think about if anything anyone ever said to pit scouters had any resemblance to the truth.
As another poster put it, it's not that anyone lies to pit scouters, it's just their answers are too unrealistically optimistic to mean much. I'm sure lots of teams will say that, in theory, they can do every defense, and then spend their entire first match stuck on the rocky terrain. |
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#20
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Re: Sharing information - not a good idea?
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From their scouting report, I need a good picture. Also maybe, what type of drivetrain they have. Everything else is usually an overly optimistic analysis of what they think they can do on a perfect day, if the laws of physics are relaxed, and they suddenly learn to optimize their performance. My match scouting is a much better indicator of what they really can do, not what is said in the pits. |
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#21
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Re: Sharing information - not a good idea?
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"Oh yeah, we can make two six stacks! And cap them!" *match data indicates 1 5-stack on a good day...* Honestly, it's in the spirit of FIRST to cooperate, and at the end of the day, teams want to be chosen for good alliances, so they'll probably talk up their abilities at least a little. Withholding everything does make you a little overly competitive/borderline paranoid, and honestly when it comes to alliance selection, unless you're a very strong team, it will hurt you more than help you. |
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#22
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Re: Sharing information - not a good idea?
This is really not a good idea, really, especially if you happen to be a team that is going to be picked, instead of picking. as a scouting lead, I did base my choices at least partially off of which teams were honest, friendly, and willing to admit their flaws as well as their strengths (say there's two teams, nearly equal in how they compliment my team's robot, and I'm the 6th seeded robot. I'm gonna pick the team that knows where it is weak, because then we can make a strategy around that).
a team is gonna find out your weaknesses whether you want them to or not. better to be honest, both in the respect of gracious professionalism, and because it makes you look better. Quote:
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#23
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Re: Sharing information - not a good idea?
The team I work with has always been far more concerned with facilitating the long term success of the students in the area in a sustainable manner. Our priorities lie in helping everyone we can to achieve their potential.
That said, we care more about helping other teams grow by sharing our designs and resources, and increasing our own success through cooperation with our alliance. This year we plan on continuing our tradition of maintaining as high a level of transparency as is feasible. I know many other teams have a different, more competitive, philosophy that differs from our focus on cooperation and provision of resources and information. To each their own, as long as students are learning and having fun you can approach FIRST however you like, but I believe this year we will maintain transparency. As a side note, I do find it interesting that our method of pit scouting differs from a few teams who have spoken up in this thread. Rather than newer students, we generally have a mix of students who scout. We like to have mechanically experienced students teach others how to identify a robots capabilities visually, with a focus on asking other teams how their mechanisms work and what design decisions they made. We've found this to be more informative and educational on several fronts. |
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#24
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Re: Sharing information - not a good idea?
I really think that Pit-Scouting is more about gaining the general 'feel' of a team. Most of the scouting (at least the best info) comes from scouting teams on the field.
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#25
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Re: Sharing information - not a good idea?
Agreed. If anything it's an opportunity to figure out what we're going to look out for in the stands.
Speaking with the students and looking at their robots is more of a learning experience than something used in the match. That said, definitives like "can it shoot" or "What kind of drive train does it use?" can be answered, while questions like "How well does it say shoot?" is best saved for the stands. |
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#26
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Re: Sharing information - not a good idea?
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#27
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Re: Sharing information - not a good idea?
To me pit scouting is more about getting data that stand scouting can't collect, but yes the "best" or most useful information comes from stand scouting.
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#28
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Re: Sharing information - not a good idea?
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If they don't do it in a match, then we assume they can't do it. Unless it's a team you know well and who has proven to be trustworthy in assessing their own abilities. |
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#29
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Re: Sharing information - not a good idea?
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![]() As Ian and Tom Line said, pit scouting is pretty useless for anything other than a nice picture and looking at what drive/gearing/motors a team has. My old scouts barely ever even asked questions, other than "can we take a photo?" Last edited by Akash Rastogi : 12-01-2016 at 23:38. |
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#30
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Re: Sharing information - not a good idea?
While I'll never claim to be absolutely correct, I believe that it's correct to be honest and as realistic as possible with any scout that shows up at your pit, because it's a good measure of reliability and communication.
(2014 example) If a pit rep or team member tells you that they hit their 2-ball Hot Auto every single match, and scouting data shows that they only hit 1 of 2 balls, and only 30% hot, it shows that either that team member isn't watching matches and is misinformed about their team's performance, denoting lack of communication, or that they want to sway your scouting data a little bit in your favor, which may cause many problems if they don't at least semi-reliably deliver on their claim. Last year, during the Recycle Rush Championships, I probably told 10-15 teams that we had matches with upfront that we were putting on a new mechanism, and we would either be crippled or of very little scoring use. I noticed that the response was much more positive, and our alliance partners were very gracious in adjusting the strategy to lessen the load on us. On the other hand, one of the most frustrating things that I've had to deal with during FRC is when an alliance partner tells us that they're able to do X task and would like to do it, in order to impress scouts in the stands, and after assuring us of their capability, they miss the shots, possibly costing us the match. My opinion is that teams should try and be honest about their capabilities at competition. Also, where's the fun in a game if the opposing alliance doesn't give you hard defenses? There are few better feelings than overcoming targeted defense. |
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