Quote:
Originally Posted by Ginger Power
On the other hand, if you can score in the high goal, you can score in the low goal.
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This is not a true statement. Brattice-load only high shooters can't hit low without adding a layer of complexity and inaccuracy to a shooter. Similarly if you have an irreversible ball collection mechanism. A high shooter that can also score low is a more specific and constrained design than just a high shooter.
Quote:
Originally Posted by Zebra_Fact_Man
I'm kind of curious: has anyone in fthis thread actually ran a Time Study of this game with your team, or is this all uncalculated opinion? Did your Time Study account for missed-shot probability and chase-down time? Did it account for defense played on the shooter?
You'd be quite surprised how similar the Expected Values are between low and high goal scoring.
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Our team was, in fact, slightly flummoxed when we started estimating scoring potentials of high-goals specialists, breach and low goals, breach and scale bots, etc. They all came out rather surprisingly close together.