|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#31
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#32
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
Quote:
|
|
#33
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
With 5 other robots potentially all possessing boulders by that rule there should always be one free boulder for your team. You may have very well have to trek all the way across the field to get it, thus slowing down the game even more. A 'gopher' bot may have its benefits to shuttle balls to the other side.
|
|
#34
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
Quote:
During Arial Assist, our bot had a pretty good accuracy shooting the high goal with a low robot. |
|
#35
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
The high goal this year is by far (horizontally) the tightest goal we've ever had to shoot into, especially with no safe zones from defense. The goals in 2006/2012/2013/2014 were all multiple times wider then the game piece, this year your clearance is 6" total... I think teams are vastly underestimating how difficult it will be to score in the high goal this year and how long it will take to line up the shot, even from very close. In 2012 (the closest shooting game in difficulty), the top teams often took 10 seconds to properly lineup their shots (and they had a safe zone to shoot from).
I'll be very impressed when we see a single robot do 8 boulder high goal scores by themselves. In our best match in 2013 we were able to do 7 full court cycles with no defenses to get over, no defensive robots bothering us, a safe zone with a fast passive alignment mechanism, and one of the fastest shooters in the world (usually around a second to unload all 4 discs). Last edited by Jonathan Norris : 11-01-2016 at 15:38. |
|
#36
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Thanks for clarifying this for me! The lack of sleep is catching up apparently.
|
|
#37
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
Quote:
If they let this protected shooting zone stand, then scouting high scorers to put their weakest defense in slot 4 is going to be important. |
|
#38
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
Quote:
I think we are putting emphasis on different aspects of the same issue. You were emphasizing the difficulties of scoring in the high goal and the high probability of missing it. I was emphasizing the significant consequences of missing the high goal. |
|
#39
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
Quote:
With the limited resources you have available, it may be advantageous for you to plan on making use of the withholding allowance to buy you time. |
|
#40
|
||||
|
||||
|
Quote:
Certainly if we can breach defenses we can drive and push boulders into low goals, but only if the alliance members are too busy or unable. Breaching is 40 game pts plus guaranteed RP. Capturing requires 8 boulders (ranging game point combos from 8-40 pts) and only a RP is all three 'bots at least challenge. Especially in early weeks and matches, that is NOT guaranteed! As for withholding allowance - oh, yes! Definitely! |
|
#41
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
Quote:
The Low Bar doesn't move either and you either go under it or over it. There is another thread here discussing the robot geometry required to go under it. Perhaps your team can make cardboard mockups of the Defenses with moving parts and play with different concepts to see if you can reduce the number of mechanisms further. These would not even have to be full-sized. It would be a lot faster than building them following the drawings then finding that you might not have any ideas that are promising. The following video might give you some ideas too. https://www.youtube.com/watch?v=kJREahxuy4Q |
|
#42
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Always a good idea to keep in mind that the game WILL evolve to high levels of play...so that while a low goal seems quick and easy now, ultimately, reliable high goal scoring will likely become a major force later on. However, if you don't have the time/resources to put into a reliable high goal mechanism, a quick low goal scorer won't win anything alone, but it's better than nothing.
|
|
#43
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Are there any limitations on the number of wheels that we are able to use this year?
|
|
#44
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#45
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
Quote:
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|