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Unread 11-01-2016, 20:14
philso philso is offline
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Re: High Goal Vs. Low Goal

Quote:
Originally Posted by coachm View Post
Indeed! Right now, we've narrowed it down to 3 motions/appendages and... what the heck with the low bar!... uh... any suggestions?

Certainly if we can breach defenses we can drive and push boulders into low goals, but only if the alliance members are too busy or unable. Breaching is 40 game pts plus guaranteed RP. Capturing requires 8 boulders (ranging game point combos from 8-40 pts) and only a RP is all three 'bots at least challenge. Especially in early weeks and matches, that is NOT guaranteed!

As for withholding allowance - oh, yes! Definitely!
I think that the feeling of many here on CD is that several of the Defenses (the ones with no moving parts) might be defeated with proper drivetrain design so that might get rid of at least one of your mechanisms.

The Low Bar doesn't move either and you either go under it or over it. There is another thread here discussing the robot geometry required to go under it.

Perhaps your team can make cardboard mockups of the Defenses with moving parts and play with different concepts to see if you can reduce the number of mechanisms further. These would not even have to be full-sized. It would be a lot faster than building them following the drawings then finding that you might not have any ideas that are promising.

The following video might give you some ideas too.

https://www.youtube.com/watch?v=kJREahxuy4Q
 


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