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#16
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Re: Immobile 200+ pts solo robot concept
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#17
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Re: Immobile 200+ pts solo robot concept
This thread may be relevant.http://www.chiefdelphi.com/forums/sh...d.php?t=141277
Also, G11 may apply if they put in two balls at once and force you to control them |
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#18
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Re: Immobile 200+ pts solo robot concept
You could make feet that extend from beneath your robot and make you somewhat immobile.
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#19
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Re: Immobile 200+ pts solo robot concept
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#20
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Re: Immobile 200+ pts solo robot concept
If a human player can be fouled with G11 for depositing balls too fast because an opposing robot is forcing the human player to deposit, I'm sure this is a huge oversight by the GDC and will be in a team update or Q&A. Really the robot doesn't even need to score to be effective. By carrying one ball and blocking all but one HP slot, the robot can prevent the human player from putting balls back into play.
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#21
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Re: Immobile 200+ pts solo robot concept
Seems plausible to reduce cycle times, yet an offensive robot coming back to the secret passage to get a ball would put this strategy in a world of hurt. The other alliance bot would push your bot back onto the courtyard carpet, and if you resist or push back you may wind up with a pretty bad foul regardless of whether the other bot initiated the first contact. The offensive bot is simply coming to get boulders, so it's tough to say they intended to force you into a penalty.
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#22
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Re: Immobile 200+ pts solo robot concept
Oh shoot.
Counterweight thing wouldn't work, cause you'd be touching their SP carpet... |
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#23
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Re: Immobile 200+ pts solo robot concept
You know, I forgot about that rule. I think you may be right, it definitely could be applied in this case, but the way I'm reading it, it seems to be a fail safe so teams don't design a robot or an entire game plan revolving around giving other robots fouls. In this case, an opposing robot is in your secret passageway, in the way of the boulder dispenser. You could possibly argue that you needed the dispenser, and it's your alliance's dispenser and they shouldn't be in the way. I don't know, it seems like it's in the air.
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#24
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Re: Immobile 200+ pts solo robot concept
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#25
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Re: Immobile 200+ pts solo robot concept
But would it be a foul on them by sitting in your secret passage hoping you would touch them forcing a foul on you by you forcing a foul on them. Logically it doesn't make sense because the fouls would go on forever. Foul on you for forcing them to foul you by them forcing you to foul them...
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#26
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Re: Immobile 200+ pts solo robot concept
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If I was a ref and I saw a team blocking access to the HP slots that a team was trying to get to there is no way that this would be called as intentionally trying to draw a foul. Additionally I think that an interpretation of G25 might come into play after it was done a few times, as it is intentionally impeding the flow of the match (although none of the definitions clearly define it as such in the current manual) |
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#27
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Re: Immobile 200+ pts solo robot concept
If this was going to work this year, it would have worked in 2012. Which it didn't.
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#28
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What if you had one team mate block the far human player ground input and had the other robot with its wheels outside the SP allowing it to shoot. This way with an extension of 15 inches you would be able to get all of the other alliances boulders as well and have the ability to Launch the boulders as you aren't in contact with any carpet. With this you also make it almost impossible for the other team to push you out of the corner
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#29
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Re: Immobile 200+ pts solo robot concept
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An example of a blockade would be two (2) or more ROBOTS on the same ALLIANCE working together to “box” an opponent ROBOT into a corner of the FIELD using the GUARDRAIL and the CASTLE WALL. |
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#30
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Re: Immobile 200+ pts solo robot concept
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