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#1
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Re: Ri3D 1.0 Robot Reveal 2016
Great work to team Ri3D 1.0 ! Amazing results in 72 hours !
Does the Ri3D 1.0 robot's hang violate the 15" extension rule ? |
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#2
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Re: Ri3D 1.0 Robot Reveal 2016
Great job again! I'm sure you're all in deep sleep mode right now, but I'd really like to see your tank drive going over the rock wall and rampart, especially as a tall robot. I know you focused on the drawbridge and sally port and it was great to see your solutions to those. If you have the time, energy, and material to demo the rock wall and rampart that would be appreciated.
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#3
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Re: Ri3D 1.0 Robot Reveal 2016
Great job team 1.0, that robot is massively impressive!
I would like to echo this sentiment. An important part about Ri3D is educating teams on the benefits and disadvantages of these styles of robot. Your design is definitely impressive and it's really valuable to see all the things that it can do. But it will be equal valuable to see the things that it struggles with, so that we can incorporate that into our own designs. |
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#4
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Re: Ri3D 1.0 Robot Reveal 2016
This is my question as well. Since the rules tend to refer to the robot as it is when it is sitting flat on the ground, would this hang be considered an extension beyond 15"?
5254 was discussing similar hanging ideas and this is the part we got caught up on and ended up tabling the conversation until a Q&A clarification. |
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#5
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Re: Ri3D 1.0 Robot Reveal 2016
Awesome work guys! That back mechanism is pretty sweet.
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Last edited by dellagd : 12-01-2016 at 18:54. |
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#6
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Re: Ri3D 1.0 Robot Reveal 2016
Thanks for the kind words!
In regards to the G17 concerns: The arm being above the 54" threshold was a slight oversight while filming the reveal video. In actuality this arm would be limited in software not to exceed 54" until the end game. The arm does not need to be above 54" for the robot to shoot. The angles of the arm and a majority of the trajectories of the shots are fine without it. Some suggestions to eliminate all possible concerns were to make the arm extension an actuated function or to make the arms wider so the ball could fire through it. Either way would help but as it is the robot complies with G17. In regards to the R3 rule: Ironically the G17 illustration actually depicts what we believe to be the clearest illustration of how we interpreted the bumper rules. Our interpretation is that during inspection R2 and R22 establish the robots normal direction with specific reference to the frame perimeter and bumpers. If the angle of the frame perimeter / bumper zone changes then the other allowable extensions change with it. These rules are similarly worded to past hanging games and they were similarly interpreted then. If this were not the case then when the example 4' 6" robot in G17 were to attempt to climb the rock wall and tilted back he may also exceed the 15" extension rule. Notice that all measurements of the robots height are taken normal to (or aligned with) the new angled reference of his frame perimeter and bumpers. |
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#7
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Re: Ri3D 1.0 Robot Reveal 2016
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If the extension rule stays parallel to the plane of the bumper zone, then when tilted at 90 degrees back the extensions that are grabbing the bar would have to be less than 15 inches. I wasn't there for them, but I thought this type of extension was legal in past seasons. |
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#8
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Re: Ri3D 1.0 Robot Reveal 2016
Very nice robot, loved your reveal! I thought the Sally Port mechanism was especially ingenious. I'm curious as to how you guys would go about mounting bumpers onto your bot, do you think you could give some insight into that?
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#9
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Re: Ri3D 1.0 Robot Reveal 2016
I would also love to see bumpers as well! However, that might go under this thread: CD-Rhino Treads and Bumpers
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#10
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Re: Ri3D 1.0 Robot Reveal 2016
Loving this idea. interested to see how it will hold up against what teams come up with
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#11
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Re: Ri3D 1.0 Robot Reveal 2016
How fast is this robot? It's ATV for sure, but looks on the slower side. Never saw it go wide open though.
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#12
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Re: Ri3D 1.0 Robot Reveal 2016
What sized wheels are you using to fire the boulder?
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#13
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Re: Ri3D 1.0 Robot Reveal 2016
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We used 2 mini cims to drive 4 x 4" Kit Wheels through Modulox Channel and Lunchbox kits. We used a 1:1.14 gear ratio from a 32 (driving) to 28 (driven) flex hub gears. This design was inspired by the Modulox basketball launcher from a few years ago: https://www.youtube.com/watch?v=DO0XzkthMUs Last edited by Dan Richardson : 14-01-2016 at 08:51. |
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#14
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Re: Ri3D 1.0 Robot Reveal 2016
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The most recent time I can think with anything similar was Breakaway (2010). In that game, you were not allowed to extend past your frame perimeter, except in specific situations. For climbing, the rules specifically stated that you were allowed to exteond utwards into a specific volume defined by the finale configuration (90" tall, 82" diameter right cylinder) while touching the tower. There's no such similar rule this year to apply while climbing - it appears that, as it's written now, the 15" limit applies while climbing. Now, how that's interpreted is anyone's guess, and certainly will lead to the Q&A before anyone build something that might be illegal! |
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#15
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Re: Ri3D 1.0 Robot Reveal 2016
What motors and reductions were you running on the shooter?
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