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Unread 12-01-2016, 15:27
rich2202 rich2202 is offline
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by seg9585 View Post
Cross a different obstacle into the opponent courtyard, drive through the Drawbridge from the back (driving back into the neutral zone,
so far, so good

Quote:
but using an extrusion to hold the door open), then "tapping" the Drawbridge door into the ground (which will instantaneously lose contact with the arm and entire robot),
Make sure you comply with "completely in the Neutral Zone", so the part your "tap" needs to be the portion of the door in the neutral zone.

IMHO: If you are going to employ that strategy, then you better warn the Refs in advance so that they will look for it.
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Unread 12-01-2016, 15:44
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Re: Drawbridge Door Contact Question

I was also planning on asking a Q and A question about how long you need to not be in contact with the defenses for.
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Unread 12-01-2016, 15:46
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Re: Drawbridge Door Contact Question

We're thinking about trying this as a self-drawbridge/sally port crossing. I think better than tapping is having your extension out to catch the drawbridge. Drive off it, drawbridge swings up, catch with the extension and push it down to drive back. It's probably a little slower, but it's a lot more obvious you're not touching the drawbridge if it's free-swinging upwards.

But yes, you'll definitely need to warn the refs for the first few matches. Though if this is legal, I think it'll be common enough that they'll just watch for it rountinely.
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Unread 12-01-2016, 16:24
Tom Bottiglieri Tom Bottiglieri is offline
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Re: Drawbridge Door Contact Question

This seems hacky. I'd amend the rule/blue box to look something like this:

Quote:
When a ROBOT passes from their opponent's COURTYARD to the NEUTRAL ZONE through a defense in GROUP C, the spring assisted door must either return to its original position or have its motion impeded by an ROBOT of the same ALLIANCE
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Unread 12-01-2016, 16:36
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by Tom Bottiglieri View Post
This seems hacky. I'd amend the rule/blue box to look something like this:
I agree. This would turn the Category C defenses from the hardest to the easiest obstacles - changing the flow of the game completely from the GDC intent (I imagine). That said, I'll be watching the QA closely about this.
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Unread 12-01-2016, 16:45
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Re: Drawbridge Door Contact Question

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Originally Posted by nuclearnerd View Post
I agree. This would turn the Category C defenses from the hardest to the easiest obstacles - changing the flow of the game completely from the GDC intent (I imagine). That said, I'll be watching the QA closely about this.
Tom's proposal doesn't "turn" anything, it's currently the rules as written (aside from the "tapping" the OP is proposing).
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Unread 12-01-2016, 16:49
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Re: Drawbridge Door Contact Question

Just a warning--It may be really hard to become entirely in the neutral zone (You cannot be in the volume above the ramp), so please be weary before employing this strategy.
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Unread 12-01-2016, 16:57
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by InspectorGadget1073 View Post
Just a warning--It may be really hard to become entirely in the neutral zone (You cannot be in the volume above the ramp), so please be weary before employing this strategy.
Not sure I read the rules that way. Do you have a reference for that? Here is the definition of the OUTER WORKS

Quote:
an infinitely tall volume bordered by the GUARDRAIL, the SECRET PASSAGE, and 2 in. white gaffers tape (The OUTER WORKS includes the white gaffers tape, but does not include the GUARDRAIL or SECRET PASSAGE). It consists of a series of five (5) DEFENSES, five (5) PLATFORMS, and five (5) Shields arranged in a line across the FIELD and is designed to impeded the passage of ROBOTS and BOULDERS in to the COURTyARDS
Nothing about that indicates that the open ramp is included in the volume of the OUTER WORKS. Therefore, that space should be in the NEUTRAL ZONE.
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Unread 12-01-2016, 17:10
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by InspectorGadget1073 View Post
(You cannot be in the volume above the ramp)
Where does it say this? The manual says that:
Quote:
A DEFENSE is CROSSED by a ROBOT when that ROBOT
■ starts free of contact with the DEFENSE and completely in the NEUTRAL ZONE
Since the Drawbridge door extends down into the NEUTRAL ZONE, once you are clear of contact, you're good to cross.
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Unread 12-01-2016, 21:20
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Re: Drawbridge Door Contact Question

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Originally Posted by dieDoktor View Post
Where does it say this? The manual says that:


Since the Drawbridge door extends down into the NEUTRAL ZONE, once you are clear of contact, you're good to cross.
I interpreted this since that the OUTER WORKS is infinitely tall zone and the robot cannot be in this zone and completely in the NEUTRAL ZONE at the same time. I assume that the ramps are part of the OUTER WORKS also.
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Unread 12-01-2016, 21:26
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by InspectorGadget1073 View Post
I interpreted this since that the OUTER WORKS is infinitely tall zone and the robot cannot be in this zone and completely in the NEUTRAL ZONE at the same time. I assume that the ramps are part of the OUTER WORKS also.
Quote:
Originally Posted by Section 2.2.2
The OUTER WORKS is an infinitely tall volume bordered by, but not including, the GUARDRAIL, the SECRET PASSAGE, the COURTYARD and the NEUTRAL ZONE.
So no.
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Unread 12-01-2016, 21:55
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Re: Drawbridge Door Contact Question

So I was thinking of something similar, along the lines of driving off of the drawbridge, letting it spring up, and then catching it with some sort of arm mechanism. I think you should definitely let the referees know about your strategy beforehand, but from my reading of the rules it seems legal.(by the reasons mentioned earlier in this post)

It should also be pretty easy for your robot to be in the neutral zone, since the drawbridge is 37" long, and thus would extend ~25" into the neutral zone when fully down (-12" for the 12" ramp). And since you can't have your arm extending >15" out from your frame/bumpers, that means that when you employ this strategy you should always be ~10" from the outerworks at the very least. One thought is that perhaps you could sit on the door just a second before doing your tapping/ catching of the door on the way up, just so the refs have a chance to catch it.

Last edited by wjd13 : 12-01-2016 at 21:58.
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Unread 13-01-2016, 10:58
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Re: Drawbridge Door Contact Question

Quote:
Originally Posted by InspectorGadget1073 View Post
I interpreted this since that the OUTER WORKS is infinitely tall zone and the robot cannot be in this zone and completely in the NEUTRAL ZONE at the same time. I assume that the ramps are part of the OUTER WORKS also.
Quote:
Originally Posted by Kevin Sevcik View Post
So no.
However, the drawbridge extends past the volume defined as the OUTER WORKS.
Quote:
The OUTER WORKS is an infinitely tall volume bordered by, but not including, the GUARDRAIL, the
SECRET PASSAGE, the COURTYARD and the NEUTRAL ZONE. It consists of a series of five (5)
DEFENSES, five (5) PLATFORMS, and five (5) Shields arranged in a line across the FIELD and is designed
to impede the passage of ROBOTS and BOULDERS in to the COURTYARD. Three (3) of the DEFENSES
are selected by the ALLIANCE, one (1) is selected by the audience, and the one (1) is a permanently
mounted Low Bar. (Figure 2-4 shows the locations of the Low Bar, ALLIANCE, and audience selected
DEFENSES.)
The door of the drawbridge extends significantly into the NEUTRAL
ZONE. And more importantly outside of the volume defined

Quote:
A DEFENSE is CROSSED by a ROBOT when that ROBOT
■ starts free of contact with the DEFENSE and completely in the NEUTRAL ZONE
Therefore, if you manipulate the very edge of the door, remove contact for an unspecified time reuirement and reapply, you're good to go.
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Unread 13-01-2016, 15:31
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Re: Drawbridge Door Contact Question

Alternatively, why not hold the door open or drawbridge down with your ROBOT, and wait for a team member to enter the DEFENSE from the NEUTRAL ZONE. As they move forward, you back out of the DEFENSE into the COURTYARD.

Two ROBOTs should have no issues playing train through the DRAWBRIDGE. The SALLY PORT requires a bit more driving but is doable.

Nothing in the rues about having to traverse completely through a DEFENSE once you enter it or number of ROBOTS contacting a DEFENSE at one time.

CROSSING is defined, by the movement of the ROBOT attempting the traversal. Nothing is said about the state of the DEFENSE, (opened/closed or occupied/unoccupied) at the begining of the attempt.
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Unread 12-01-2016, 16:59
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Re: Drawbridge Door Contact Question

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Originally Posted by BigJ View Post
Tom's proposal doesn't "turn" anything, it's currently the rules as written (aside from the "tapping" the OP is proposing).
Heh. OK, but I smell an unintended consequence of a poorly written rule. I wager they'll change it (but we will happily play the door tapping game if not).
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