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#1
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Re: Drawbridge Door Contact Question
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IMHO: If you are going to employ that strategy, then you better warn the Refs in advance so that they will look for it. |
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#2
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Re: Drawbridge Door Contact Question
I was also planning on asking a Q and A question about how long you need to not be in contact with the defenses for.
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#3
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Re: Drawbridge Door Contact Question
We're thinking about trying this as a self-drawbridge/sally port crossing. I think better than tapping is having your extension out to catch the drawbridge. Drive off it, drawbridge swings up, catch with the extension and push it down to drive back. It's probably a little slower, but it's a lot more obvious you're not touching the drawbridge if it's free-swinging upwards.
But yes, you'll definitely need to warn the refs for the first few matches. Though if this is legal, I think it'll be common enough that they'll just watch for it rountinely. |
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#4
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Re: Drawbridge Door Contact Question
This seems hacky. I'd amend the rule/blue box to look something like this:
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#5
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Re: Drawbridge Door Contact Question
I agree. This would turn the Category C defenses from the hardest to the easiest obstacles - changing the flow of the game completely from the GDC intent (I imagine). That said, I'll be watching the QA closely about this.
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#6
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Re: Drawbridge Door Contact Question
Tom's proposal doesn't "turn" anything, it's currently the rules as written (aside from the "tapping" the OP is proposing).
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#7
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Re: Drawbridge Door Contact Question
Just a warning--It may be really hard to become entirely in the neutral zone (You cannot be in the volume above the ramp), so please be weary before employing this strategy.
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#8
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Re: Drawbridge Door Contact Question
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#9
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Re: Drawbridge Door Contact Question
Where does it say this? The manual says that:
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#10
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Re: Drawbridge Door Contact Question
I interpreted this since that the OUTER WORKS is infinitely tall zone and the robot cannot be in this zone and completely in the NEUTRAL ZONE at the same time. I assume that the ramps are part of the OUTER WORKS also.
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#11
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Re: Drawbridge Door Contact Question
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#12
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Re: Drawbridge Door Contact Question
So I was thinking of something similar, along the lines of driving off of the drawbridge, letting it spring up, and then catching it with some sort of arm mechanism. I think you should definitely let the referees know about your strategy beforehand, but from my reading of the rules it seems legal.(by the reasons mentioned earlier in this post)
It should also be pretty easy for your robot to be in the neutral zone, since the drawbridge is 37" long, and thus would extend ~25" into the neutral zone when fully down (-12" for the 12" ramp). And since you can't have your arm extending >15" out from your frame/bumpers, that means that when you employ this strategy you should always be ~10" from the outerworks at the very least. One thought is that perhaps you could sit on the door just a second before doing your tapping/ catching of the door on the way up, just so the refs have a chance to catch it. Last edited by wjd13 : 12-01-2016 at 21:58. |
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#13
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Re: Drawbridge Door Contact Question
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ZONE. And more importantly outside of the volume defined Quote:
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#14
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Re: Drawbridge Door Contact Question
Alternatively, why not hold the door open or drawbridge down with your ROBOT, and wait for a team member to enter the DEFENSE from the NEUTRAL ZONE. As they move forward, you back out of the DEFENSE into the COURTYARD.
Two ROBOTs should have no issues playing train through the DRAWBRIDGE. The SALLY PORT requires a bit more driving but is doable. Nothing in the rues about having to traverse completely through a DEFENSE once you enter it or number of ROBOTS contacting a DEFENSE at one time. CROSSING is defined, by the movement of the ROBOT attempting the traversal. Nothing is said about the state of the DEFENSE, (opened/closed or occupied/unoccupied) at the begining of the attempt. |
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#15
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Re: Drawbridge Door Contact Question
Heh. OK, but I smell an unintended consequence of a poorly written rule. I wager they'll change it (but we will happily play the door tapping game if not).
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