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#46
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Re: Team Update 1
They changed the glossary definition to match what the manual text said. The bullet points for scale said nothing about "fully supported" now the glossary doesn't either.
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#47
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Re: Team Update 1
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Also with the in contact language, it seems like it might be possible for you to scale by doing a hand-stand with maybe something to touch the rung? Depends on how they want to interpret whatever you stick up through your now upside down base to touch the rung. |
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#48
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Re: Team Update 1
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My question is, why would a team choose to SCALE by parking on another robot when CAPTURE needs each robot in its own zone? |
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#49
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Re: Team Update 1
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Yeah, a capture is much more valuable. But I suppose that if you know your alliance can't make the capture, and if the only way you can get any scale for your alliance is to help another robot by allowing it to climb on top, I guess you could try. Still, I can't imagine that would be a team's build strategy. |
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#50
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Re: Team Update 1
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Quote:
1) touches the Rung; and 2) Lifts its bumpers above the line (and leaves the rest of the robot behind). |
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#51
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Re: Team Update 1
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Team A cheesecakes Robot B to have a simple mechanism that dispatches a rare earth magnet and some string on an arm. Robot A (Team A's robot) is designed for another robot to drive on top of it and then lift both robots. Robot B drives on top of Robot A. Robot A lifts both so that both sets of bumpers are above the low goals. Robot B then extends the arm to bring the magnet close enough to the empty rung to touch it and "stick" to it via the magnetism. Robot C scales or has scaled the remaining side of the tower. Quote:
Last edited by jee7s : 13-01-2016 at 15:09. Reason: Changed to incorporate three scales |
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#52
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Re: Team Update 1
That was true in the first place--the bumpers have always had to stay in the robot's BUMPER ZONE.
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#53
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Re: Team Update 1
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#54
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Re: Team Update 1
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#55
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Re: Team Update 1
This worries me that any robot that can't maintain a near-perfect center of gravity would be illegal if it tipped overmuch while scaling the tower....
Because if you only pay attention to the definition of the BUMPER ZONE a winch-bot is safe, and if you only pay attention to the 15" outside from a horizontal plane a winch-bot is safe, but if you must satisfy both then you're pretty much going to have to keep your bumpers level as if you were on solid ground if you want any hope of scaling the tower. "Think it'll work?" "It'd take a miracle." |
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#56
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Re: Team Update 1
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The ROBOT's BUMPER ZONE moves as the ROBOT moves. If the ROBOT tips over, then the BUMPER ZONE tips too. See the picture in the blue box under G17. While this is demonstrating that a tipped ROBOT doesn't violate the height limit, it would also apply to the BUMPER ZONE. If that's to scale, the BUMPERS are 5" wide, and on the tipping ROBOT the top of the BUMPER is about 16-18" off the floor. That can't be a violation. It follows that since your BUMPER ZONE is defined by your FRAME PERIMETER, then as your ROBOT tips the FRAME PERIMETER tips too. When the ROBOT tips in an attempt to SCALE, all parts must be within 15" of [the projection of] the tipped FRAME PERIMETER. That sure looks to be farther than 15" on the video. Nice try guys, but I think it's time for version 2.0, or at least 1.5. (Aside: How were they going to put BUMPERS on the front end of that thing anyway? Sure, they could attach a frame section to do it, but that might interfere with the treads.) EDIT: Regarding the jacking device, this would change the location of the BUMPER ZONE, because the jack pushes the ROBOT and the attached BUMPERS upward. While the FRAME PERIMETER doesn't change size, the BUMPERS are jacked up so they are outside the BUMPER ZONE. Because the jacking device is still on the ground. Or if on the BATTER, then figure out where the BUMPER ZONE would be if the ROBOT was on flat ground. EDIT 2: There's a blue box following R22 that states (more succinctly) what I've expounded above regarding the BUMPER ZONE of a tipped ROBOT. Last edited by GaryVoshol : 13-01-2016 at 19:36. |
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#57
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Re: Team Update 1
I submitted a Q&A that I hope will clarify things. I think it depends on whether you have to project the frame perimeter down to the floor like you're talking about, or whether to approach things like the new R22 Blue Box and "virtually transpose the robot to a flat floor". The latter interpretation makes Ri3D likely legal, because it sure doesn't look like the arm sticks out too far when the lift is complete. Of course, the latter interpretation makes winch bots tricky, because if you tip backwards, your winch cable is suddenly 30" outside your frame perimeter. The projection method you're considering pretty much reverses the situation.
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#58
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