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#16
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Re: Feasibility of Design by Rookie team?
The getting caught on defenses is my concern with the ramp. But I bet if we set it up right, that shouldn't be an issue.
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#17
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Re: Feasibility of Design by Rookie team?
Quote:
Also, might want to check the bumper rules carefully, again. And think about how you will line up on the ball...do you want the robot to need to be aimed precisely to get a ball? or do you want to get a ball easily, without having to be exactly in line with it? The ball acquisition might be happening on the other side of the field, where the driver can't see so well. |
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#18
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Re: Feasibility of Design by Rookie team?
Both a top/bottom roller design, and a top roller+ramp design are viable solutions. We actually had a surprising level of success with side rollers as well -- take a look at Greenhorns Ri3D for an example of this.
Whatever you go with, prototype it! Make sure that your proposed geometry actually engages with the ball the way you expect it to. A little testing goes a long way. Last edited by Joe G. : 14-01-2016 at 11:16. |
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#19
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Re: Feasibility of Design by Rookie team?
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#20
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Re: Feasibility of Design by Rookie team?
That's fantastic. I really like your articulating intake, it gives us some ideas.
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#21
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Re: Feasibility of Design by Rookie team?
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#22
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Re: Feasibility of Design by Rookie team?
I'm only 41 minutes away from you according to Google maps. I'd be more than happy to come to your school and talk about the game and the GreenHorns' robot with you. This Friday would work best for me. PM me if you're interested.
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#23
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Re: Feasibility of Design by Rookie team?
I'm beginning to see that. But, as we sit down as a team again, maybe they're up to changing their game plan a bit!
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#24
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Re: Feasibility of Design by Rookie team?
Just cause the original design may be run in different ways it doesn't invalidate your design at all.
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