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#1
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Re: [Ri3D] Team Indiana Presents: Veronica
Great looking robot, I would expect nothing less from Team Indiana.
Why did you guys decide not to scale? |
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#2
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Re: [Ri3D] Team Indiana Presents: Veronica
What do you mean by "Googly eyes for +1 vision tracking."
Great Job, Thanks |
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#3
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Re: [Ri3D] Team Indiana Presents: Veronica
Amazing robot.
It can do almost everything... I want one. Can you make it jump-hang? Last edited by nxtmonkeys : 14-01-2016 at 19:50. Reason: Because I lied about the wheels. |
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#4
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Re: [Ri3D] Team Indiana Presents: Veronica
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has. 2. With a tall 4 1/2 foot robot in front of the robot without touching it (in case its in the safe zone), can it shoot over it or will it be blocked? |
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#5
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Re: [Ri3D] Team Indiana Presents: Veronica
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I think it's just human intuition. Last edited by CalTran : 15-01-2016 at 02:35. Reason: Missed a typo. House=\= those. Mobile problems. :p |
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#6
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Re: [Ri3D] Team Indiana Presents: Veronica
What are the specs for the shooter?
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#7
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Re: [Ri3D] Team Indiana Presents: Veronica
There is a holding position where the ball rests before reaching the wheels of the shooter.
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#8
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Re: [Ri3D] Team Indiana Presents: Veronica
Okay now this is my favorite Ri3D robot of the year. Great job packaging everything and doing it all but the hang in 3 days. Awesome!
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#9
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Re: [Ri3D] Team Indiana Presents: Veronica
For a brief moment in 0:20 to 0:21, you can see the roller holding the ball against a blue plate.
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#10
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Re: [Ri3D] Team Indiana Presents: Veronica
Not that Betsy's answer wasn't sufficient, but I'd like to add a "little" bit more detail.
Quote:
Our shooting sweet spot is right in front of the tower, with wheels touching the BATTER (base of the tower). Ideally, we'd beat the defense to the spot and take away the chance of the defense blocking our shot. The video of us shooting from farther away was taken during prototyping. An issue we saw with shooting from a distance was the difference in compression between a fresh boulder and a used boulder, which affected shot performance. |
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#11
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Re: [Ri3D] Team Indiana Presents: Veronica
Great job!! Really nice package, and I like that it's also a homage to our dear departed Dozer.
It looks like the arm gets hung up on the drawbridge trying to side down. Would something simple (like a tennis ball) on the end work? |
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#12
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Re: [Ri3D] Team Indiana Presents: Veronica
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That makes me nervous. 5254 and 20 haven't tested with worn balls yet because both teams have only one ball right now. |
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#13
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Re: [Ri3D] Team Indiana Presents: Veronica
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The foam directly under the skin "crumples" slightly after many shots. You can feel the difference when you squish them by hand. |
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#14
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Re: [Ri3D] Team Indiana Presents: Veronica
What was the length of each pieces of the double jointed arm?
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#15
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Re: [Ri3D] Team Indiana Presents: Veronica
I don't remember the exact number, but it's pretty easy to calculate--subtract the height of your mounting location from the height of the drawbridge, then divide by 2 and add a few inches to account for the joint and a bit of extra space for the drawbridge grab.
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