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| View Poll Results: How many referees are needed for FIRST Stronghold? | |||
| 1 |
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1 | 0.97% |
| 2 |
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0 | 0% |
| 3 |
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1 | 0.97% |
| 4 |
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9 | 8.74% |
| 5 |
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21 | 20.39% |
| 6 |
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33 | 32.04% |
| 7 |
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10 | 9.71% |
| 8 |
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20 | 19.42% |
| 9 |
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0 | 0% |
| 10+ |
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8 | 7.77% |
| Voters: 103. You may not vote on this poll | |||
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#1
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Re: How many referees does it take?
Quote:
I would be surprised if this game took too much referee effort. Teams are encouraged in the manual to make things obvious, and the rules are clearer than ever in terms of defensive protections. |
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#2
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Re: How many referees does it take?
The bare minimum in terms of visibility is 5. Just due to blocks in visibility, there has to be one behind each alliance wall (excuse me, in each castle), one viewing each courtyard and accompanying secret passage, and one watching the neutral ground. However, this will not readily answer some of the nitpicky questions as to whether a given robot crossed a defense without some rather rapid communication between the refs. I voted 7, adding a referee for each outer works, who is solely responsible for tracking crossings.
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#3
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Re: How many referees does it take?
Quote:
If so, with beam sensors in each of the ball entrances the '6 balls at a time could theoretically be done in FMS. |
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