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#16
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Re: [Ri3D] Team Indiana Presents: Veronica
Once again, probably the best Ri3D team. You guys have set the standard for a strong Stronghold robot. Do you have CAD for the bot you can post? I'm curious to see how you got that shooter crammed in there.
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#17
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Re: [Ri3D] Team Indiana Presents: Veronica
This question makes me want to run the math for the situation where the Shovel the fries™, is in the middle position to find the speed the robot would have to carry to make it to the bar...
Thanks. We'll be posting a 3D pdf as well as some other resources, but not a full CAD. Last edited by BoilerMentor : 15-01-2016 at 09:18. |
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#18
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Re: [Ri3D] Team Indiana Presents: Veronica
Quote:
That makes me nervous. 5254 and 20 haven't tested with worn balls yet because both teams have only one ball right now. |
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#19
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Re: [Ri3D] Team Indiana Presents: Veronica
Quote:
The foam directly under the skin "crumples" slightly after many shots. You can feel the difference when you squish them by hand. |
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#20
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Re: [Ri3D] Team Indiana Presents: Veronica
What was the length of each pieces of the double jointed arm?
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#21
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Re: [Ri3D] Team Indiana Presents: Veronica
So the curse of 2012 strikes again. Hopefully FIRST doesn't decide to source from a new manufacturer midway through the season this year as well.
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#22
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Re: [Ri3D] Team Indiana Presents: Veronica
I don't remember the exact number, but it's pretty easy to calculate--subtract the height of your mounting location from the height of the drawbridge, then divide by 2 and add a few inches to account for the joint and a bit of extra space for the drawbridge grab.
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#23
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Re: [Ri3D] Team Indiana Presents: Veronica
Great job Indiana, I love how versatile your bot is, and the fact that it has bumpers makes it even better. Just curious, do you happen to know what gear ratio you're using for the treaded bot's transmissions? The speed and power balance looks perfect from your videos. Thanks a bunch!
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#24
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Re: [Ri3D] Team Indiana Presents: Veronica
This robot looks great! I was wondering if your close shot is taken hard stopped on the tower or a few inches away? I couldn't tell from the video.
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#25
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Re: [Ri3D] Team Indiana Presents: Veronica
Quote:
We were shooting with our back wheels resting on the hard stops at the bottom of the castle ramps. This proved to be a very effective and reliable place to shoot from. We had also talked about deploying an outrigger to the front of the robot to give us an even more consistent, undependable shooting location. |
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#26
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Re: [Ri3D] Team Indiana Presents: Veronica
Great job on the robot! I was just wondering, why did you end up deciding to use a pneumatic wheel drive train instead of the Rhino tracks?
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#27
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Re: [Ri3D] Team Indiana Presents: Veronica
Quote:
https://m.youtube.com/watch?v=PrgI7NRyqbY at about 8:20:20 They did a great job of explaining our reasoning there ![]() Betsy |
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#28
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Re: [Ri3D] Team Indiana Presents: Veronica
Quote:
How much compression were you getting on your balls? (distance from shooter wheel surface to curved backplate) Thank you for your insights! :-) |
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#29
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Re: [Ri3D] Team Indiana Presents: Veronica
Were the stealth wheels able to manage a long-distance shot in such a short acceleration arc? Approximately how much compression was the ball under while in the shot arc?
Trying to get a 4" diameter wheel to get any distance, even with equal wheel edge speeds as larger wheels, has been ... challenging... |
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#30
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Re: [Ri3D] Team Indiana Presents: Veronica
Any update on the 3D pdf?
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