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#1
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Re: build season needs to be longer.
Who here wants to lay out a million dollars on tires people may or may not want to buy? You can't blame AndyMark or Vex Pro for limited supply. Forecasting is extremely hard. Ordering too much can cost you dearly.
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#2
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Re: build season needs to be longer.
We got lucky and ordered tires a day before they sold out. Sometimes what helps is timing. It would be neat if for at least one season, FIRST tried to do a 7 week season. Maybe then we'd see the real effect of extra time.
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#3
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Re: build season needs to be longer.
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I've heard people say that no suppliers are given advanced information about the game, but is this still totally true? I know AndyMark knows what the game piece is ahead of time, but I'm guessing they had no idea that the game would favor pneumatic wheels, otherwise they would have came up with the kitbot upgrade kit earlier, and would have made more wheels/Rhino tread parts. |
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#4
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Re: build season needs to be longer.
The challenge with letting suppliers ahead of time causes the problem of information control. Who do you tell what information and then what is done with that. For example if AndyMark was told that they would need to have available a bunch of treads and pneumatic wheels then obviously they start buying more of this. Now I don't know how many AndyMark employees also serve as mentors to teams, but if they did and they started noticing that hey, where getting a lot more pneumatic tires, or we need to produce and have available more Rhino treads, maybe my team is going to need a stronger than usual drive train this year. Does this really tell you any accurate details of the game, no; however, it does give these teams some time in the offseason to start working on chassis designs a head of time and give them a head start when kick off come around.
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#5
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Re: build season needs to be longer.
Actually what would be interesting is to compare what teams order compared to what they consume through the build season, and what just goes to waste. For all we know teams could be over ordering parts and then going "wait no we didn't need this many" and things just go to waste.
Mayhaps someone should start a surplus thread where teams post valuable items that for whatever reason they purchased but no longer need. |
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#6
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Re: build season needs to be longer.
Please God no.
As the lead build mentor, I can only take so much robot build before I get fired from my day job. |
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#7
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Re: build season needs to be longer.
We rescheduled half of our build meetings to the evening for the same reason. That said, I think an open build season would help, rather than hurt. If you can only put in so much time, than you could space it out with shorter meetings over a longer build season. Your boss would thank you.
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#8
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Re: build season needs to be longer.
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#9
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Re: build season needs to be longer.
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But there is another concept that gets lost to people. Parkinson's Law, to be exact. "Work expands to fill time allotted" is the usual short phrasing. And what that means is that you will invariably think you have more time to spread out... but you'll really use that time to upgrade your robot instead of relaxing. |
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#10
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Re: build season needs to be longer.
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#11
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Re: build season needs to be longer.
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#12
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Re: build season needs to be longer.
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#13
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Re: build season needs to be longer.
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Here's a presentation I gave at the 2012 Hampton Roads FRC Summit on exactly this concept. Doing drive train development during the summer rather than during build season marked a turning point in the competitiveness of our team. It's the only way we can compete with the teams out there with high levels of fabrication resources. |
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#14
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Re: build season needs to be longer.
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To the point of this thread, the run on parts that always happens is a good example of real world issues with timing and availability. At my day job we just had to tell a contractor they will likely have to wait 9 months for install on a job since they missed our downtime window in December. I also agree though that the shenanigans around difficult to obtain game pieces, short order windows, etc. introduces unnecessary costs and headaches that provide more arguments for a school to choose a different program. We have ~3000 teams right now, I wonder how much faster we will see things go out of stock when we have 15000. |
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