|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#46
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#47
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
We pretty quickly settled on going under the low bar (someone said above that you can go under or over.... No, you can't.) This makes a device designed to pick up a ball and transport it, with another for scaling the tower, a sufficient design challenge for the time allotted.
What I mean by that is that for our engineering resources, a "do it all" robot that can play the whole game at the highest level is not realistic, and the hardest of those levels is the high goal. Points-wise, eight cycles leaves us in a -24 deficit doing low-to-high comparisons (assuming 100% accuracy and time to make eight cycles), but that swings +10 in our favor by being able to do the always-present low bar. 14 points off our theoretical maximum (call it 19 if we can get an autonomous score either way) in exchange for a drastic simplification of the design process? Yeah, we'll take that trade-off, and the only way we'll live to regret it is if we make it to Champs--at which point we'll happily compete to the best of our ability with our low-goal scoring robot. |
|
#48
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
That would depend on how much each wheel weighs....
|
|
#49
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
Assume we're talking HotWheels. How many then, do you think?
|
|
#50
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
low goal shots damage the tower with exactly the same effect as a high goal shot. Any robot that can put in 2-3 low goals will really help an alliance gain the tower QP A quick low goal scorer that can hang.... VERY VALUABLE robot.... Even with unlimited resources.... low goal scoring is a perfectly viable option... especially if you factor in time... I will gladly put a low goal scorer than can do 8 goals in a match on my alliance..... This is a game of alliances... The GDC has made some really good choices here regarding how points can be scored... they have done their homework. As we look at the game, more and more things pop up... A High Goal Scorer that only does that will not win games.... they have to have help.... You cannot put in enough boulders by one robot to control the game. The other tasks are necessary too....for both quals and elims. Nice work GDC.... we have real alliances again.... with the necessity to work together to win.... game plans in this game are much more complex than anything I have ever seen before. Time is the enemy..... finding ways for alliances to work together can substantially reduce times it will take to accomplish game objectives thus yielding more total game points. This game will be a well orchestrated ballet by the time we get to St. Louis. Not just a bludgeoning.... |
|
#51
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#52
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#53
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
If you are referring to working on your competition robot, then yes, the more competitions you attend, the more time you have to work on it. My comment was referring to the time you have to work in new mechanisms and/or software that you bring to any particular competition in your withholding allowance.
|
|
#54
|
|||||
|
|||||
|
Re: High Goal Vs. Low Goal
Quote:
Quote:
|
|
#55
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
At first I thought high goal all the way. After testing and playing with our Ri3D robot I have changed my mind. Now obviously we don't have any autonomy including vision built into the robot, but we did have people right next to our robot telling us what direction to aim. A few degrees left or right and you're missing the high goal. Meanwhile the low goal takes some skill to miss when you're next to it. For 90+% of teams I think the low goal will be more efficient. The only way I think high goal is worth it is if you have an automatic aiming system, or a tall robot that puts the ball as close as possible to the goal.
|
|
#56
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
I predict 8 high shots made by 2 robots in 25 seconds. The great teams. The teams I know and the teams I've seen. This to me is very doable. Both of these robots will be low bar speedster. God Bless Mentor Mac.
|
|
#57
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#58
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
High goal gets you more than double the points, so the low goal will be better IF it cuts your cycle time in half, or more. Personally I don't think that is likely. A robot should be designed to be able to do both. We are planning to only do low goals if it will mean the difference in getting that 8th ball scored to weaken the tower.
|
|
#59
|
||||
|
||||
|
Re: High Goal Vs. Low Goal
Quote:
|
|
#60
|
|||
|
|||
|
Re: High Goal Vs. Low Goal
So, if even if missed shots increase cycle time 50%, high goal still gets you more points. Missed shots would need to more than double your cycle time in order for low goal to be better. That judgement is hard to make at this point.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|