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Unread 16-01-2016, 16:13
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Once the tower is weekend <1 strength the Flag drops Will the flag raise If <0

After scoring enough boulders to weekended the tower [Tower Strength = <1] If an alliance receives a fowl adding one tower strength bake to the opponents tower [Tower Strength now = >0] will the flag raise back up signaling the tower can NOT be captured at the end?
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Unread 16-01-2016, 16:18
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Re: Once the tower is weekend <1 strength the Flag drops Will the flag raise If <0

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Originally Posted by cpapplefamily View Post
After scoring enough boulders to weekended the tower [Tower Strength = <1] If an alliance receives a fowl adding one tower strength bake to the opponents tower [Tower Strength now = >0] will the flag raise back up signaling the tower can NOT be captured at the end?
I would assume so. However, your definition of Weakened needs work.

A Weakened tower has a Strength of <1 (or, if you prefer, <= 0).
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Unread 16-01-2016, 16:26
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Re: Once the tower is weekend <1 strength the Flag drops Will the flag raise If <0

I posted a Q&A question regarding this this morning, and it was just answered. Copy-pasting for reference (Q567)

"Per Section 3.1.4: "A TOWER is WEAKENED if the TOWER’S STRENGTH is at or below zero (0)." If you earn a TECH FOUL and the STRENGTH is increased from zero(0) to one (1), the TOWER is no longer WEAKENED. If the TOWER'S STRENGTH is -1 (negative 1) and a TECH FOUL is assigned, the STRENGTH is increased to zero (0). In this case, the TOWER would remain WEAKENED."
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Unread 16-01-2016, 16:34
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Re: Once the tower is weekend <1 strength the Flag drops Will the flag raise If <0

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Originally Posted by EricH View Post
I would assume so. However, your definition of Weakened needs work.

A Weakened tower has a Strength of <1 (or, if you prefer, <= 0).
coders syntax the IDE would have gigged me.

But Thank you for posting the question today and relaying it here.
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