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#61
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Re: High Goal Vs. Low Goal
I would say it takes about as much time to pick up a missed ball, return to your shooting spot, aim, and fire again as it does to take another shot. 50% is optimistic. Not to mention that it probably takes more time to line up a high goal shot than it does to jam a low goal ball in.
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#62
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Re: High Goal Vs. Low Goal
For me, these are the pros and cons of low goal:
Pros: -Easy to build for -Pretty much guaranteed points if you can get past the defensive robot -Most mechanisms won't take up too much space on the robot(more room for lifter) -Weakens the Tower at same pace as high goal -Much less stressful design if you have limited resources Cons: -Have to get past the defensive robot -Not as cool as having something that shoots -3 points less per MADE shot |
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#63
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Re: High Goal Vs. Low Goal
It seems to me like this is should be a pro for low goal. The defense bot can only defend one goal at a time and so it will be easier to go up to a free goal. With the high goal, it is much more likely that the robot will get hit as it lines up to shoot.
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#64
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Re: High Goal Vs. Low Goal
If the Robot can shoot from the Outer works, it is protected from contact.
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#65
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Re: High Goal Vs. Low Goal
Quote:
Quote:
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#66
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Re: High Goal Vs. Low Goal
Quote:
(In my experience, extrapolated to this season. I'll be delighted to be wrong.) |
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#67
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Re: High Goal Vs. Low Goal
Quote:
G39 G40 ROBOTS are prohibited from launching BOULDERS unless they are in contact with the opponent’s TOWER or carpet in the opponent’s COURTYARD, and not in contact with any other carpet. Violation: TECH FOUL per BOULDER |
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#68
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Re: High Goal Vs. Low Goal
Low goal shooting gets you to the eliminations but you lose when you get there.
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#69
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Re: High Goal Vs. Low Goal
There's a ceiling, it's just not a hard ceiling. There will be no alliance that will score more than 40 high goals in a match. Also, there will be no single robot that will score more than 20 high goals in a match.
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#70
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Re: High Goal Vs. Low Goal
Quote:
Your quote is exactly why it is legal, and protected space, all you have to do is contact courtyard carpet to launch a ball. |
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#71
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Re: High Goal Vs. Low Goal
Quote:
Legal |
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#72
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Re: High Goal Vs. Low Goal
Quote:
More realistically, very great cycle times will exist around 15-20 seconds. Quote:
You better be 4'6" tall, or you're gunna have visions of 2013 cross-court shooter defense dancing in your head. |
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#73
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Re: High Goal Vs. Low Goal
I think that most people forget that there are 6 balls on the field at beginning of play and that there are always 6 balls on the field.
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#74
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Re: High Goal Vs. Low Goal
To continue my thought process........
I believe that FIRST has designed a game with the potential for high scoring. And they heard people say they wanted robot interaction along with defense. But they developed a game with limited defense with harsh penalties associated with where you play defense. The updates continue to make defense even more difficult. In years past they had games where a rookie team with limited resources would end up being a defensive bot (that potential is still there obviously) but those same bots can be very active helping to weaken the defenses. And those same bots can be involved in the end game this year. So, theoretically a team with limited resources can be very involved with power ranking points. (RP points) The low hanging fruit is very inviting and everyone can be a major contributor on scoring. Last edited by Sunshine : 17-01-2016 at 09:18. Reason: Spelling |
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#75
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Re: High Goal Vs. Low Goal
Its fairly simple:
High Goal can if done right INCREASE POINTS and DECREASE CYCLE TIMES and DEFENSIVE ISSUES. Low goal is POTENTIALLY EASIER and MORE RELIABLE but INCREASES CYCLE TIMES and INVITES DEFENSIVE ISSUES Now in Weeks 1 and 2 I feel a good low goal bot could make the Elims and even be on winning alliance.... however in Worlds they will not have much impact. |
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