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#76
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Re: High Goal Vs. Low Goal
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#77
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Re: High Goal Vs. Low Goal
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#78
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Re: High Goal Vs. Low Goal
If I have two high-goalers I will look for a scaler that can deliver boulders and weaken defenses. I will assume this bot can play defense if needed.
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#79
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Re: High Goal Vs. Low Goal
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Captain can do it all probably the best HG shooter of the Alliance and can at will destroy any Defense and Scale (That's how they got captain) ..however they need help as time is a factor and cycle times are longer (One Boulder, multiple crosses slow cycles down) has every time cross+HG auto 2nd Pick will likely be a Scaler and can cross Defenses (Defense destroy Specialist very fast at doing so) as the cycle time to destroy a defense is slightly > the cycle time for acquiring boulder then cross in HG. Both the castle and the defenses require 8 Hit points EACH to get the RP or high value points. This bot may also play defense when done destroying. Has cross auto. Third pick will likely be a Scaler* and not be as good at HG shot/defense destroy but is unique somehow (*perhaps a cheesecaked scaler) and very fast and can deliver boulders to enemy courtyard fairly quickly (maybe limbo bot) to Captain to help decrease avg HG cycle time and provide some defense harassing if needed. Has cross auto. You almost have to divide and conquer this game three ways.... winning alliances will BREACH (8HP), CAPTURE(8HP) and SCALE(x3) in 150 seconds and dividing this task will be necessary as there are only 135 seconds in teleop.... to accomplish 12ish hit point tasks + Driving to batter AND climbing in last 20 seconds So lets scenario this out: Best case scenario IMO: Auto 3 HP on defense + 3 HP on castle (Not likely...so lets go 4 Hit points...three crosses + 1 HG average ) Teleop: That leaves 12 HP left for Teleop typically at high levels of play 135 seconds / 12 = 11.25 avg seconds to either acquire and score a boulder + typically a defense cross or cross a defense in essence four times. Impossible with one bot and unlikely with two, possible with three all contributing. With average cycle times to either (ACQUIRE BOULDER+CROSS+HG) or (CROSS+CROSS+CROSS) being in the average of 20-30 seconds there is not much room for missed shots or a harassing defensive bot to accomplish 12ish separate scoring plays. So unless you specialize and divide and conquer there is no way to win the worlds. Simply not enough time in the game its going to take ALL THREE robots to allow for imperfect game play wasted time and potential defense issues from other alliance. Just like last year... 2 GREAT and 1 Decent < 3 ALMOST GREAT Low goal ? Nah... better to cross and dump off to automatic HG shooter (2.5 times better per cycle) + play some good defense (- 5 pts for opponent) Last edited by Boltman : 17-01-2016 at 12:27. |
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#80
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Re: High Goal Vs. Low Goal
At the highest levels of play methinks the calculus is quite simple--if you can build a robot that can consistently defeat at least one class of defense and then consistently and quickly shoot high goal shots from 4'6" up and with its bumpers over the Outer Works, then that's what you build and you go on to win most of the events you participate in.
If you can't, then you scale back your expectations and build the best robot you can that *can* score consistently and quickly, somehow, from somewhere. |
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#81
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Re: High Goal Vs. Low Goal
Congratulations, you've declared that a low-goal robot will have an impact on your Worlds Elim selection.
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#82
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Re: High Goal Vs. Low Goal
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OK then. |
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#83
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Re: High Goal Vs. Low Goal
How does the high goal decrease cycle times? Driving six more feet forward is faster than aiming at a relatively tiny target, not to mention the odds of missing go up significantly.
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#84
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Re: High Goal Vs. Low Goal
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#85
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Re: High Goal Vs. Low Goal
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That is faster slightly than crossing different defenses on average. TO destroy a defense and be on right side (opponents courtyard) at 20 second endgame it FOUR crossings per defense. TO shoot a HG its One acquire action, One cross and One shot and if delivered Two actions OR worst case ...Cross back + acquire + cross + shoot = 4 actions Time wise (each action)... Cross=Cross HG Shot << Cross Acquire <= Cross Time wise self contained scoring (HG versus Defense destroy) .... THREE actions < Four Actions Last edited by Boltman : 17-01-2016 at 12:47. |
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#86
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Re: High Goal Vs. Low Goal
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I feel like most people in this thread are overvaluing the low goal, when really, the high goal is where the points are. But really, what it comes down to is what your team wants to accomplish. If I'm a captain at the World Championship, and I'm a high goal scorer, you better believe I want three more high goal capable robots in case one of the shooters goes down for any reason. In the 2nd/3rd round pick, I would look more for robots that can quickly feed while still having the high goal capability, but I don't want to be restricted to the low goal while [powerhouse team] is draining high goal after high goal, and 2 high goals from them in less than 30 seconds is equivalent to 5 low goals in 1:00-1:15. |
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#87
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Re: High Goal Vs. Low Goal
90% of all robots can score low goal in some form. There's no uniqueness in your robot or analogy
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#88
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Re: High Goal Vs. Low Goal
That number is pretty optimistic. I'd wager that >10% of robots won't be able to consistently cross a single defense in order to get to the low goal, much less put a boulder into it.
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#89
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Re: High Goal Vs. Low Goal
I don't know if anyone has mentioned this, but in 2012, every robot on Einstein missed shots on the high goal, from a protected zone much closer than the protected zone available this year. They also didn't line up the shot instantly. 1114 took like 3 seconds to line up their shots. I don't think perfection and instant aiming is something it's reasonable to expect from high goal shooters this year. I especially don't think it's something to expect when you get down to 3rd pick. So again, do you want a mediocre or worse high-goaler, or an above average low-goaler?
Last edited by Kevin Sevcik : 17-01-2016 at 15:36. |
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#90
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Re: High Goal Vs. Low Goal
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