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  #31   Spotlight this post!  
Unread 17-01-2016, 23:27
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Re: Team Update 2 (2016)

Quote:
Originally Posted by Mike Schreiber View Post
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.
Given that Frank has said the GDC never wants teams intentionally taking fouls, I'm pretty certain what their response to that Q&A question will be.
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  #32   Spotlight this post!  
Unread 17-01-2016, 23:54
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Re: Team Update 2 (2016)

Quote:
Originally Posted by Mike Schreiber View Post
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.
You might want to follow Q589
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  #33   Spotlight this post!  
Unread 18-01-2016, 00:21
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Re: Team Update 2 (2016)

Quote:
Originally Posted by Mike Schreiber View Post
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.
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  #34   Spotlight this post!  
Unread 18-01-2016, 00:28
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Re: Team Update 2 (2016)

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Originally Posted by jeremy callahan View Post
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.
Particularly when one of those two rules is an immediate disable for violating it, no "repeated" about it.
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Unread 19-01-2016, 11:04
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Re: Team Update 2 (2016)

Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.
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  #36   Spotlight this post!  
Unread 19-01-2016, 11:23
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Re: Team Update 2 (2016)

Quote:
Originally Posted by sanddrag View Post
... I cannot understand why they don't want teams rotating to hang. ...
To be clear. it is not that you can't rotate, it can't violate the extension 15" beyond the frame perimeter rule.
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Unread 19-01-2016, 11:35
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Re: Team Update 2 (2016)

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Originally Posted by sanddrag View Post
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.
Or...G18 stimulates a lot of very, very innovative designs
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Unread 19-01-2016, 12:31
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Re: Team Update 2 (2016)

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Originally Posted by JB987 View Post
Or...G18 stimulates a lot of very, very innovative designs
Exactly. G18 makes it harder, which is reason enough to make the rule!
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Unread 19-01-2016, 14:40
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Re: Team Update 2 (2016)

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Originally Posted by JB987 View Post
Or...G18 stimulates a lot of very, very innovative designs
This. My students have come up with an interesting design for a Swiss Army... Arm. That includes scaling while staying inside the 15" envelope.

Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale. I get the feeling that when people are complaining about it restricting innovative designs, they mean it restricts innovative designs they've seen work before in other competitions.
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Unread 19-01-2016, 15:06
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Re: Team Update 2 (2016)

Quote:
Originally Posted by jeremy callahan View Post
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.
Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.
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Unread 19-01-2016, 15:22
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Re: Team Update 2 (2016)

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Originally Posted by Ginger Power View Post
Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.
Simplicity on the other side of complexity is a measure of great design. Woodie Flowers talked about this in a kickoff presentation* a few years ago.

Craftsmen, athletes, artists, lecturers, barristers, engineers, or racing teams performing at the top of their games often make it look easy. That practiced ease comes only after a lot of hard work. It too is the simplicity on the other side of complexity.
---------
*Was it really 2008? Time flies....
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Unread 19-01-2016, 17:11
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Re: Team Update 2 (2016)

Quote:
Originally Posted by Kevin Sevcik View Post
Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale.
I am beginning to think this way as well. I compared their arm movement when hanging to that when opening the SALLY PORT or DRAWBRIDGE, and didn't see much difference in extending outside the FRAME PERIMETER. But not being able to measure, I can't say for sure. I rely on inspectors to measure the extensions and tell me as referee if a ROBOT does or does not have the capability to extend over 15".
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