Go to Post you know you have overdosed to first when while you are reading all of these things, you can smile and say "oh yeah, i miss doing that" and then, you start to tear up and scream "I MISS FIRST!!!" - amanda547 [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1   Spotlight this post!  
Unread 18-01-2016, 17:03
rpaulsen rpaulsen is offline
Mr. Paulsen - Huguebots Coach 5202
AKA: Mr. Paulsen
FRC #5202 (The New Ro Bots)
Team Role: Coach
 
Join Date: Dec 2013
Rookie Year: 2013
Location: New Rochelle High School
Posts: 35
rpaulsen is an unknown quantity at this point
Potential issues with changes to G21

Here is a concern I have with the recent changes to G21, though in writing them, they became to large to post to the Q&A, so I figured I would post it here to get some all of your thoughts on the matter, and maybe someone can help me streamline it to fit into the Q&A character limit. Here it goes:

In regards to the update to rule G21, is it right to interpret the "entrance" to the SECRET PASSAGE to exist as within the TOWER, and the "exit " to be directly into the NEUTRAL ZONE? By this I mean to compare the playing field to an actual stronghold. If so, then it is arguable that Rule G20 should not exist as OPPONENTS should not have any access to the SECRET PASSAGE as they cannot exit the field to enter through the PLAYER STATION, and cannot enter the SECRET PASSAGE from the NEURTAL ZONE under G20. If not, and the SECRET PASSAGE is to be considered part of the COURTYARD, than a ROBOT in their OPPONENT'S COURTYARD should have equal and unfettered access to any GAMEPLAY ACTION in the OPPONENT'S SECRET PASSAGE, as they have successfully TRANSVERSED a DEFENSE, gaining access to the OPPONENT'S COURTYARD and all there in.

This would be important because there are several valid strategies that could be seriously effected by these changes. The first and most important is in regards to Rule G34 and that no more than six (6) BOULDERS may remain in a TOWER during TELEOP. A clarification to Rule 21 would be important here because it seems that a if an ALLIANCE has any access to their OPPONENT'S SECRET PASSAGE, then it should be a perfectly legitimate strategy for a robot to protect the hard work of their ALLIANCE partners in transferring BOULDERS from the NEUTRAL ZONE into their OPPONENT'S COURTYARD, especially in instances where an ALLIANCE transfers enough BOULDERS to initiate Rule 34. Otherwise, if the intention is for HUMAN PLAYERS to be able to transfer BOULDERS into the NEUTRAL ZONE uninhibited then G21 should just be changed to fully PROHIBIT robots in their OPPONENT'S SECRET PASSAGE, and maybe even modify G34 to include BOULDERS in an ALLIANCE'S SECRET PASSAGE into the six (6) BOULDERS in the TOWER to prevent ALLIANCES from sitting on BOULDERS by dropping them lightly into the SECRET PASSAGE.

TL;DR: We either should have full access to our OPPONET'S SECRET PASSAGE once inside the OPPONENT'S COURTYARD, or no access at all.
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:38.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi