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#1
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pic: Prototype of this year's scouting webapp
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#2
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Re: pic: Prototype of this year's scouting webapp
Looks awesome! Do you think you'll include some form of quick alliance weakness calculator? For example, you know you're going to be against teams 1, 2, and 3, so you input those 3 numbers into your database to spit out the best possible defence setup against that specific alliance?
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#3
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Re: pic: Prototype of this year's scouting webapp
What do you do when it's time to pick and every team in your database is 'meh' at everything? Do high school students, particularly those who don't want to scout, know how to discern between what constitutes 'meh' and 'yes' for things like high goal?
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#4
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Re: pic: Prototype of this year's scouting webapp
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"No" would mean they can't/didn't do it at all "Meh" would mean they did it, but it took them an above-average(this would have to be relative to the teams at the event I guess) time to do so. "Yes" would mean they did it with no real struggle. And I'd recommend having high/low goal be a count-based |
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#5
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Re: pic: Prototype of this year's scouting webapp
Mabye it's better if you make it 1-2-3-4-5 with
1: no 2: can hardly do it. 3: meh 4: decent 5: good But i think this way of scouting could be very effective, like it! |
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#6
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Re: pic: Prototype of this year's scouting webapp
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I think the only semi-objective way to do it is to have time per crossing measured / estimated by the scout. Just a rough guess as to the number of seconds it took them to complete the crossing attempt. |
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#7
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Re: pic: Prototype of this year's scouting webapp
I don't know about time - that can get tedious - but I do like where you're going with it Chris.
Seems like checkbox-style would work. Three options: attempted | got stuck | completed If 'completed' is checked, then 'attempted' is auto-checked. Maybe even the checkboxes should be replace by +/- buttons that incremented a number - would be better to discern multiple crossings versus "it can do it". That would draw out what a robot prefers to do. This year's scouting isn't the easiest thing to frame up and work out. The drive coaches need to know a lot to make good pre-match choices... |
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#8
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Re: pic: Prototype of this year's scouting webapp
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#9
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Can you link to application/page?
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#10
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Re: pic: Prototype of this year's scouting webapp
I haven't put it on a public host, for obvious reasons.
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#11
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Re: pic: Prototype of this year's scouting webapp
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for exampe, 1.No 2. Just 3. A few times, somewhat well 4. Very very good. |
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#12
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Re: pic: Prototype of this year's scouting webapp
If you have a fancier system you could have the scout press the specific defense button when it begins the attempt and then again when it completes the crossing. Then, the difference in times get inputted into the database. This could also be used to determine if a team got stuck on a particular defense and the number of times it crosses each defense per match.
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#13
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Re: pic: Prototype of this year's scouting webapp
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#14
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Re: pic: Prototype of this year's scouting webapp
For now I'm putting in a slider from 1-10, until I can figure out some kind of counting system. Maybe I'll have separate inputs, one set for number of times and one for the reliability/efficiency, like you have listed. A team could cross a defense several times without doing it very efficiently or quickly.
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#15
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Re: pic: Prototype of this year's scouting webapp
Use the volume keys to start & stop the time, and have buttons on the screen to select the defense?
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