Go to Post I would suggest spending a few more hours digesting the manual before you finalize your designs. You seem to have missed a few key rules. - GaryVoshol [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 23-01-2016, 23:57
IronicDeadBird's Avatar
IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
Join Date: Feb 2014
Rookie Year: 2005
Location: Colorado
Posts: 946
IronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond repute
Boulder Flow

How does your team plan on regulating the flow of boulders on the field? I've got a few ideas on how to handle being camped but other then that I feel like I am missing something obvious about boulder control.
__________________
HERO 俺を讃える声や 喝采なんて 欲しくはないさ
I liked my team more before they stole my jacket.
Play is for kids this is serious...
  #2   Spotlight this post!  
Unread 24-01-2016, 00:28
kitare102 kitare102 is offline
Registered User
AKA: Eric
FRC #3042 (Cobalt Catalysts)
Team Role: Mechanical
 
Join Date: May 2014
Rookie Year: 2013
Location: Minnesota
Posts: 61
kitare102 is an unknown quantity at this point
Re: Boulder Flow

Our bot will under the low bar, so it's a straight shot from our human player station, through the outer works, and into scoring position. Our manipulators support direct feeding from the from the brattice into the robot, so if all goes well, the ball wont touch the ground all the way from the feeder station to the goal. If a team wants to get in our way as we're grabbing a ball, they'll just be hurting themselves with the fouls. Now, defense after crossing the outer works is the real bottleneck, but we're hoping we've got ways of dealing with that.
  #3   Spotlight this post!  
Unread 24-01-2016, 01:16
GeeTwo's Avatar
GeeTwo GeeTwo is online now
Technical Director
AKA: Gus Michel II
FRC #3946 (Tiger Robotics)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Slidell, LA
Posts: 3,569
GeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond repute
Re: Boulder Flow

We've recognized it as a problem, but don't know how it's going to play out. The field is going to seem pretty crowded, especially when all three robots want to use the same defense (e.g. low bar) and back right into the low bar to take a shot from the margin of the outer works. Picking the defenses will also figure into the traffic flow; by placing a defense next to the low bar which is hard/slow for the opposing alliance, traffic flow will get congested. By picking a relatively easy one there, it will relieve traffic flow through the neutral zone for both alliances unless one of the alliance goes to actively defending.
__________________

If you can't find time to do it right, how are you going to find time to do it over?
If you don't pass it on, it never happened.
Robots are great, but inspiration is the reason we're here.
Friends don't let friends use master links.
  #4   Spotlight this post!  
Unread 25-01-2016, 20:25
[2040] Keleox's Avatar
[2040] Keleox [2040] Keleox is offline
Registered User
FRC #2040 (DERT)
Team Role: CAD
 
Join Date: Jan 2016
Rookie Year: 2012
Location: Peoria
Posts: 4
[2040] Keleox is an unknown quantity at this point
Re: Boulder Flow

Quote:
Originally Posted by GeeTwo View Post
We've recognized it as a problem, but don't know how it's going to play out. The field is going to seem pretty crowded, especially when all three robots want to use the same defense (e.g. low bar) and back right into the low bar to take a shot from the margin of the outer works. Picking the defenses will also figure into the traffic flow; by placing a defense next to the low bar which is hard/slow for the opposing alliance, traffic flow will get congested. By picking a relatively easy one there, it will relieve traffic flow through the neutral zone for both alliances unless one of the alliance goes to actively defending.
Wow, never thought of that. That's a good thing to keep in mind going into the competition.

[EDIT]: Do we get to choose the positioning of the 3 chosen defenses though? I thought they get placed in the order they are chosen (i.e. If defense type "D" is the first to be chosen, it will be placed to the right of the low bar.) I may well be wrong though.

Last edited by [2040] Keleox : 25-01-2016 at 20:27.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:29.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi