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#16
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Re: Bumper "Side" Clarification
Yes we did, shhh ;-)
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#17
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Re: Bumper "Side" Clarification
A hard lesson from 2012
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#18
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Re: Bumper "Side" Clarification \ Vertical bumper?
The legality of non-horizontal bumpers seems contradictory with the rules others are stating. It implies that it is legal to have an 8" vertical bumper, attached to an 8" vertical frame member at the corners, which fits within the 4" and 12" vertical envelope. Does anyone else see this configuration as illegal? If this is legal it allow for a much wider center gap for those doing something in the space between the bumpers.
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#19
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Re: Bumper "Side" Clarification \ Vertical bumper?
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#20
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Re: Bumper "Side" Clarification \ Vertical bumper?
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#21
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Re: Bumper "Side" Clarification
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If another robot's bumper is at 12", then their bumper would cover 7.5"-12.0" zone. Thus, in a worst case scenario, there is 1" of bumper overlap for the robots to encounter each other. |
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#22
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Re: Bumper "Side" Clarification \ Vertical bumper?
I don't see a rule that requires the bumper to be continuous. However, it is implied that the 8" side must be continuous. So, you could mount one section a 4" high, and another section at 12" high, but the 2 sections must abut each other.
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#23
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Re: Bumper "Side" Clarification \ Vertical bumper?
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EDIT: Here's a diagram. The most you can angle your bumpers while still remaining in the bumper zone would be 20.6 deg. for a section that provides 8 in. of coverage. Last edited by Ekcrbe : 24-01-2016 at 14:49. |
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#24
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Re: Bumper "Side" Clarification
I don't see anything in the rules that talks about the vertical backing of the bumper, only horizontal backing. Could I legally have a bumper that ran the whole length of the frame but vertically only slightly overlapped the frame member?
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#25
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Re: Bumper "Side" Clarification
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Understand that this is not a blanket OK--I'd actually need to SEE the setup, and some inspectors will test suspect mountings by trying to simulate game interactions. But if you plan carefully, you should be OK. |
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#26
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Re: Bumper "Side" Clarification
Like by smacking it? How does one test via simulated game interactions?
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#27
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Re: Bumper "Side" Clarification
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I have been known to, on occasion, grab and shake the bumper a bit. If it comes up loose, I talk to the team about how a secure bumper can mean the difference between a 3v3 and a 2v3 with one disabled robot. The next time I check, it's usually secure. |
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#28
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Re: Bumper "Side" Clarification
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#29
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Re: Bumper "Side" Clarification
One test robot inspectors like to use is can you lift the robot by the bumpers? R21-G is subject to interpretation, In the end you have to satisfy the inspector that your robot meets the rules. It is really to your advantage to have securely attached bumpers regardless what the inspector allows. If the bumpers come loose during a match, you will be disabled, maybe penalized, and maybe required to get your robot reinspected. Scout of the teams you want to play eliminations with will take points off your evaluation.
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#30
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Re: Bumper "Side" Clarification
Somebody's been lurking in this thread. See Team Update 05 for a new BUMPER drawing.
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