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Unread 26-01-2016, 07:44
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Re: Winning Alliance Makeup

3 robots cross a defense with a ball during auto. 2 score high goal in auto. They all return to neutral zone at start of tele and get a boulder. They all weaken 3 defenses. That's 3 gone (damaged) in the first 30 seconds of tele. Two of the bots score at tower. One bot finishes off defenses on second pass while other two bots concentrate on tower the rest of the match. Third bot either plays defense, scores at tower or delivers balls to the good scorers. Both tower and defenses are crippled. All three challenge the tower at end of match with two scaling. Do the math, how many points is that?

You asked what a winning alliance will do. This will be a common occurrence by week 3.

My gyro will keep the bot relatively straight while crossing the defense. The tower tracker will let bot and driver know when they are at correct distance and angle to shoot. Bam! Another high goal for the good guys. Play defense on me? My bumpers are crossing the outer works as I line up to shoot. Better not touch me.
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Last edited by Sunshine : 26-01-2016 at 07:52.
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Unread 26-01-2016, 08:01
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Re: Winning Alliance Makeup

Our competition schedule this year is a week 0(Suffield Shakedown) and a week 2(NYC).

At the week 0 we expect to see some potentially good robots failing at doing the harder tasks like high goal shots and climbing. A winning alliance would be 1 high goal shooter.
1 low goal breacher + low bar.
1 breacher + low bar + Sallydoor/drawbridge.

Week 2(NYC) will have a very different makeup. NYC is a very unpredictable regional especially this year with the amount of rookies. Out of the 60 teams I suspect only 20 will be able to consistently hit a high goal shot and only 10 or so will be able to climb. There will be a ton of breachers, low goal shooters, and defenders. A winning alliance though is going to be.
1 high goal shooter + high goal auton + climb + low bar (Alliance Captain)
1 high goal shooter + breach auton
1 Breacher + low bar + Sallydoor/drawbridge

By CMP I feel like all of the robots will be able to hit high goal shots but many are not going to.

Again these are just empty predictions we will see how it plays out. And I will find out the first one in less then a month
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Unread 26-01-2016, 12:37
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Re: Winning Alliance Makeup

Quote:
Originally Posted by Sunshine View Post
My gyro will keep the bot relatively straight while crossing the defense.
Sure it will.
Will it? Maybe. Would hold my breath.

Quote:
Originally Posted by Sunshine View Post
My bumpers are crossing the outer works as I line up to shoot. Better not touch me.
Better be 4'6" tall at the shooter or I don't need to touch you to be an effective wall.
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Unread 26-01-2016, 12:58
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Re: Winning Alliance Makeup

Quote:
Originally Posted by Zebra_Fact_Man View Post
Better be 4'6" tall at the shooter or I don't need to touch you to be an effective wall.
It's quite possible to build a low shooter which releases the ball in such a way that it is more than 5' off the ground by the time the ball leaves the footprint of the robot. Even so, this robot blocking strategy puts the blocker at great risk, as all the shooting robot has to do is drive forward while still touching the outer works. The blocker then risks foul points.
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