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View Poll Results: What launching method are you using for FIRST Stronghold?
Single-sided wheeled launcher 66 28.09%
Double-sided wheeled launcher 84 35.74%
Linear accelerator (pneumatic powered) 5 2.13%
Linear accelerator (elastic spring/surgical tubing) 12 5.11%
Rotating arm (catapult, trebuchet, etc.) 35 14.89%
Another method (please share in comments!) 7 2.98%
Launching? No thanks. 26 11.06%
Voters: 235. You may not vote on this poll

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Unread 27-01-2016, 14:29
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Re: Poll: What type of launcher mechanism are you using for FS?

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Unread 27-01-2016, 14:33
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Re: Poll: What type of launcher mechanism are you using for FS?

Quote:
Originally Posted by Fields View Post
We're trying the elastic tube (not so much for ease, but it's fun trying to build a slingshot for a 10 inch boulder)

Problem is right now it launches like 10 feet! Anyone else getting better results?
Slingshot? With this simple prototype design of two pieces of surgical tubing, we sent the ball slamming into the wall on the other side of the room:
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Unread 27-01-2016, 14:34
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Re: Poll: What type of launcher mechanism are you using for FS?

Surprisingly we tested a pneumatic powered linear punch that looks, but doesn't work like 1114's 2008 ball shooter. It's actually more like 1102's 2008 ball puncher. Made the shot we wanted every time the same way. Simple, easy and effective.
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Unread 27-01-2016, 14:35
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Re: Poll: What type of launcher mechanism are you using for FS?

Quote:
Originally Posted by MechEng83 View Post
Is more than one of them a launcher? If we need to score low, we plan on just reversing our intake, so we technically have multiple scoring mechanisms.
Quote:
Originally Posted by Rangel(kf7fdb) View Post
I think he may be referring to a modular shooter robot that can be a short robot that scores in the high goal or a tall robot that shoots in the high goal based on alliance partner's robots. It was one of our ideas at one point early on in the season but ultimately gave it up.
Based on our priority list/strategy, we don't feel like we'll need the ability to score in the high goal until later in the season. In order to ensure that we only go to competitions with polished, tuned systems, we're building two seperate scoring mechanisms (one that only scores in the low goal, and one that scores in the low and high goal). Since we build a practice robot and have ample weight allowance/unbag time by going to four two day events, we'll be able to iterate a ton on the high goal mechanism on our practice bot and be able to move it to the competition bot whenever it's ready.

It's also seems that both mechanisms could fit on the robot at the same time, which offers some interesting possibilites in terms of a modular robot.

Anyway, I answered the poll based on our late-season mechanism.
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