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#46
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Re: Value of defense
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#47
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Re: Value of defense
As someone who comes from the region that 1114, 2056, 1241, 610, and many more call home:
I'm really used to planning for being up against the strongest possible teams. The number one thing those teams do is dissect the game and do what is necessary to seed number one independent of the skills of their alliance partners. In FIRST Stronghold, that means ensuring that they get the two extra points available in each qualification match. To do that, they must DAMAGE 4 of 5 DEFENSEs by CROSSING them each twice, AND score 8 BOULDERS into the enemy TOWER. Conveniently, those two objectives mesh nicely. So long as you CROSS a DEFENSE each time you bring a BOULDER into the enemy COURTYARD and score them, you'll achieve both (assuming your alliance partners are at least functional enough to drive up onto the base of the TOWER to CAPTURE it). For this game, I don't see any reason a single elite bot shouldn't be able to single-handedly achieve that objective, and I expect the top teams will probably do just that. As in every previous year I can remember, I expect the top teams will CROSS two DEFENSEs in auto and score 2 BOULDERS. That means they only need to score 6 more in teleop. Totally doable. |
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#48
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Re: Value of defense
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#49
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Re: Value of defense
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I'm merely stating that the perennial powerhouses will be ABLE to carry their alliance to those 2 ranking points without help, in the event of barely functional alliance partners. As always in FRC, the best defense is an untouchable offence. The 2013 Championship Alliance mentioned earlier in this thread and other powerhouse offensive teams routinely embarrass all but the best defense by simply being faster, more agile, and better practiced. The best drivers practice executing their offensive strategy under defensive pressure, and since most defense is an afterthought, the drivers are usually less practiced, and the offence simply drives circles around them. I'm expecting that at CMP the GDC will be taking their option to adjust the number of BOULDERs required to weaken the TOWER, as many teams present will be able to score 8 BOULDERs alone. |
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#50
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Re: Value of defense
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#51
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Re: Value of defense
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There's also defensive solutions to key outworks. Defense will work much like it did in 2012 and 2013 (and basketball). You will not be preventing scores but rather slowing down the rate of scoring, and trying to disrupt certain strategies e.g., 2013 FCS. |
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#52
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Re: Value of defense
I can see a single top robot completing this task alone (or with minimal help) in qualifications.
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#53
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Re: Value of defense
Generalizing the value of defense is risky, when in all honesty its case by case. If you run a match where none of the robots can be defended against then defense has no value.
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#54
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Re: Value of defense
However, in the 2013 Curie final, 4814 was a defensive specialist leading two shooters in 1918 and 67, and nearly won the division.
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#55
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Re: Value of defense
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#56
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Re: Value of defense
While defense is risky, I would expect that when elims come around, teams will have enough scouting information to have a strategy where they may want to slow down the opposition if they are able to get a decent lead during the Autonomous period.
Since the mysterious force known as Murphy's Law happens, we want our drivers to know how to play defense in case something goes wrong. Scoring is what we are building the robot to do and our strategy to plan for but stuff happens! I'm really looking forward to seeing the game strategies evolve this season. |
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#57
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Re: Value of defense
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I also predict that the tower will get strengthened for CMP, although that provision has been in the rules for a number of years now and has never been used. Quote:
What I consider specialization, which I don't expect until the second half of the season, it one robot staying in the opponents' courtyard and collecting balls that were deposited by another robot feeding and breaching at the same time. I know it's a goal for a lot of teams to be this feeder robot, and I think that's a great strategy to go for because it can allow you to be quite productive, but I think the population of these robots that work effectively will be quite small in the first few weeks and so they won't take over the game dynamic from the start. Once those robots become common and effective, some will get efficient enough to convince a shooter that they can handle breaching and feeding, and that's when scores will begin to take off. When you mention having three capable robots together, though, I think that that setup will lend itself to the strongest shooter taking over and getting part-time help from one partner who also plays intermittent defense, while the third is the dedicated breacher/feeder. We saw something similar a lot in 2012, where one robot would stay on offense shooting, one would shoot some but collect balls from the defensive side of the field, and the other would stay on defense, potentially lob stolen balls over the bump, and initiate the balance sequence. I don't expect many alliances of three robots playing relatively equivalent roles. Of course, I could be underestimating the level of play overall, in which case the "lone wolf" alliances won't come to exist as often. |
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#58
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#59
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Re: Value of defense
A breacher bot could find itself with a period of time toward the end of a match when it's already breached all of the defenses, and it's trading 2 point cycles with the opposing alliance's 5 or 10 point cycles. If that situation is anticipated, the breacher might be better off spending some amount of time during the middle of the match playing defense before the end game rules kick in. As long as the breacher leaves enough offense time to breach and capture for their own alliance, playing a bit of defense could be the right move in some cases.
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#60
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Re: Value of defense
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The rules already stated this, but it was clarified in Team Update 01: Quote:
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