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Unread 31-01-2016, 22:26
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Re: scaling the castle

Not sure on the actual rule number just that they have to remain there for enough time for the refs to know for sure that your robot has in fact climbed the tower. I.E. it is clear enough that your robot has indeed gotten its bumbers above the low goal.
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Unread 31-01-2016, 22:35
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Re: scaling the castle

At the end of 3.3.1 the rulebook says:

Quote:
Originally Posted by 2016 Game Manual
The final assessment of ROBOTS having SCALED or CHALLENGED the TOWER is made five (5) seconds after the ARENA timer displays zero (0), or when all ROBOTS have come to rest following the conclusion of the MATCH, whichever happens first.
While it is not strictly required that the robot stay above the low goals for five seconds after the end of the match, this is probably a good design goal to eliminate any uncertainty in when the refs happen to notice that your robot has come to rest or not.
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Unread 31-01-2016, 22:36
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Re: scaling the castle

one could argue it has not come to rest if it is slowly creeping down
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Unread 31-01-2016, 22:41
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Re: scaling the castle

Quote:
Originally Posted by snoman View Post
one could argue it has not come to rest if it is slowly creeping down
5 seconds, or rest, whichever comes first. If you aren't sure whether you want the refs to make a judgment call, bear in mind that the refs seem to be being instructed NOT to give the teams the benefit of the doubt, and plan accordingly.
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Unread 13-02-2016, 21:27
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Re: scaling the castle

Quote:
Originally Posted by snoman View Post
one could argue it has not come to rest if it is slowly creeping down
If you're sliding down the tower 5 seconds after the end of the match, but it's still above the low goal, you're good.
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