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| View Poll Results: Is your team planning to go under the low bar? | |||
| Yes |
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411 | 87.63% |
| No |
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58 | 12.37% |
| Voters: 469. You may not vote on this poll | |||
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#46
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Re: Low Bar
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This was not our experience, and I know of many teams sharing in our pain. There are factors that don't apply to all teams (in our case, significant amounts of space dedicated to boulder pathways, and being unable to afford to do the whole robot on Talon SRXs). I've seen worse, but there will be a lot of cramped boards this year. Last edited by Joe G. : 31-01-2016 at 18:19. |
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#47
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Re: Low Bar
I'm not Karthik, but from my experience in FIRST:
1. Teams often have trouble doing basic game piece manipulation. Throw in the low bar, and you'll have teams be even worse because now they add in the design constraint of going under the low bar. 2. Doing the low bar means you'll likely have to compromise on some other game objectives. |
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#48
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Re: Low Bar
I've just seen it as a design challenge so far: how do we fit all the stuff into a compact package? It's been challenging for our team but the process has been positive and productive. Having a low height constraint has the side benefit of preventing other problems (high COG). Hm.
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#49
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Re: Low Bar
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First of all you have to ask if you need to go under the bar in FWD and REV and from which side. The envelope changes significantly if you face your robot toward the opponent's tower or toward your own because (thanks FIRST) the bar is not in the middle of the outer works. A lot depends on your wheel base and wheel diameters and such but (SPOILERS) there is a V out in front of (and behind of) your robot that is not even close to 14 inches from the "ground plane" (i.e. the plane that your robot drives on if it were a flat floor). I don't have the CAD pulled up but I think for our particular chassis parameters, the base of the V shaped "keep out zones" comes close to the top of our bumper. SO... really if you have some boulder collector device you plan on folding out in front of your robot while it's doing the limbo, you really really really need to be sure that you can limbo in the real world not just in your minds. Word to the wise. Dr. Joe J. P.S. Getting your boulder mechanism hooked on the limbo bar counts as a Tortuga. I'm just saying... |
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#50
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Re: Low Bar
Something people are forgetting is that if you have a low shooter, due to the nature of virtually no safe zones besides the outer works, all that a team has to do to block you is strap pool noodles onto a kit bot and your shooter is rendered useless. Even with the outer works safe zone, your shooter better be getting the ball to 54" tall before it leaves your frame perimeter or its getting blocked. My team was considering the low bar for the first week of build season and we ruled it out for that reason along with the difficulty of compacting all components of the robots in that small of footprint, because a team with my team's level of resources (3 mentors, two that are technical), building a good shooter that can do tasks other than the low bar is a much better option than forcing a design contstraint that causes more problems than it fixes.
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#51
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Re: Low Bar
This is what I see the advantages and disadvantages of being against a defender.
Cons: 1. Your cycle time when shooting is increased. depending on the robot matchup (faster vs slower, taller vs shorter) this could be significant. 2. Your potential to challenge the tower for the extra point at the end of the match could be at risk. 3. You can have your boulder stolen from you in a race to pick up a deflected ball. This would be a significant time loss. Pros: 1. Unless the defender leaves to accomplish tasks periodically it isn't contributing to its team's ability to meet the requirements to gain ranking points (barring W-L points). 2. A defender is scoring 0 boulders while defending. Assuming all robots have equal offensive scoring capabilities (a stretch, I know but for the sake of argument) a 3 robot offensive is still going to push out more points through goals unless said defender can impede the progress of more than one robot simultaneously and do it well. 2 unimpeded robots on the enemy alliance are not going to outscore 2 unimpeded robots on your alliance plus one impeded robot. On that note, if anyone has some good footage of defensive robots impeding multiple robots during an FRC game where multiple robots can score at the same time (much like this year's challenge) I'm looking for them! I do think there will be some strong defenders and I need to convince the rest of my team they exist. Now on the topic of "low robots will always be shut down by tall robots" I don't think that will be the case because: 1. You can close the distance between yourself and the tower where a robot can't maneuver in between yourself and the goal. Stopping you from getting to that point is difficult since the defender would need to give you enough space to start in their courtyard to not incur a foul when you are traversing the outer works. 2. Trajectory is key. If you arc your shot you can shoot over a tall robot. As long as you're not shooting from the front edge of your robot you have wiggle room to arc it. |
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#52
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Re: Low Bar
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#53
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Re: Low Bar
Yes, especially at events where accurate high goal shooters will not be found for second picks, and you can pick a blocking bot who can focus on one shooter on the opposing alliance, forcing them to have one decent/good shooter + one 'okay' shooter while your alliance can be scoring two decent/good bots' worth of shots. At IRI, DCMPs, and Championship, this is different, but you have to get to all of those before you can strategize for those levels of play.
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#54
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Re: Low Bar
This is taking into account the ranking system this year correct?
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#55
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Re: Low Bar
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We are doing the low bar and so far haven't ran into any major issues. I think it's accessible to a lot of teams with a little planning, but it definitely requires some thought & testing to package everything well. |
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#56
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Re: Low Bar
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#57
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Re: Low Bar
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I do think that if nearly all robots are short and specialize in going under the bar to retrieve balls from the secret passage that there will be room for robots that specialize in other aspects of the game to excel as they will likely have more complimentary alliances. |
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#58
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Re: Low Bar
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I think there are some inherent advantages to being "compact" (generally synonymous with short) this year in addition to getting under the low bar. In fact, the low bar height is just a convenient target value for "compactness". This field is one big fatigue test rig. In order to survive and function the entire season, your robot will need to be robust. The fewer moving parts, deployable mechanisms, lanky appendages, etc., the better you will be after the umpteenth crossing of the Group B & D defenses. A robot that can collect a boulder, cross a defense, and shoot a high goal without moving anything in the shooter assembly is more likely to survive continued contact with this game. Shooting from the batter requires a bit more driving, but it is a semi-protected shot that can be aimed by driving into a couple of fixed field elements (the tower and the driver station wall). Being able to go under the low bar isn't critical to this approach, but it is a good fit. Scaling the tower is another matter... Last edited by Wayne TenBrink : 01-02-2016 at 11:12. |
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#59
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Re: Low Bar
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#60
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Re: Low Bar
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Speaking of which, has any team ever made a trapezoid robot? |
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