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View Poll Results: Is your team planning to go under the low bar?
Yes 410 87.61%
No 58 12.39%
Voters: 468. You may not vote on this poll

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  #61   Spotlight this post!  
Unread 01-02-2016, 11:46
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Re: Low Bar

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Originally Posted by Rangel(kf7fdb) View Post
The difference is that you had squarish robots parkng in a squarish space. This year the park and shoot area is a trapezoid which will make it easier for defenders to turn you so you miss. That said, there are ways to minimize the defenders defense. Such as a turret shooter or a trapezoidal robot.

Speaking of which, has any team ever made a trapezoid robot?
Depending on the width of your frame plus your bumper height, you could still square yourself up using the polycarbonate lane dividers on the batter. You just need to be able to shoot very close to the tower. See the attached picture.
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Unread 01-02-2016, 11:55
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Re: Low Bar

Quote:
Originally Posted by Ryan Dognaux View Post
Depending on the width of your frame plus your bumper height, you could still square yourself up using the polycarbonate lane dividers on the batter. You just need to be able to shoot very close to the tower. See the attached picture.
From that picture it still looks like a defnder could twist you around if they hit one of your back corners. Also the polycarbonate will flex some meaning you aren't in exactly the same position every time.
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Unread 01-02-2016, 12:06
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Re: Low Bar

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Originally Posted by Joe Johnson View Post
The shape that you need to be able to get under to limbo is surprisingly complicated...[snip]
Moreover, a robot that has been designed to fit under the low bar as a rigid swept volume may find that things work a bit differently at 10+ feet per second...and especially with bouncy wheels...
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Unread 01-02-2016, 12:23
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Re: Low Bar

Quote:
Originally Posted by Ryan Dognaux View Post
Depending on the width of your frame plus your bumper height, you could still square yourself up using the polycarbonate lane dividers on the batter. You just need to be able to shoot very close to the tower. See the attached picture.
This is a little off topic of the low bar but this diagram brings up an interesting point. If this robot is up on the batten scoring and a defensive robot parks perpendicular behind it and the offensive robot cannot push it out of the way is it still considered a pin? I imagine that teams may have trouble with traction due to the batten material.

I haven't seen an official pinning definition in the Q&A yet. Does it count as a pin to just park there and hold them if we don't initiate contact?
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Unread 01-02-2016, 12:45
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Re: Low Bar

Quote:
Originally Posted by mrwright View Post
This is a little off topic of the low bar but this diagram brings up an interesting point. If this robot is up on the batten scoring and a defensive robot parks perpendicular behind it and the offensive robot cannot push it out of the way is it still considered a pin? I imagine that teams may have trouble with traction due to the batten material.

I haven't seen an official pinning definition in the Q&A yet. Does it count as a pin to just park there and hold them if we don't initiate contact?
I'd like to know this as well.
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Unread 01-02-2016, 12:54
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Re: Low Bar

Quote:
Originally Posted by Jared Russell View Post
Moreover, a robot that has been designed to fit under the low bar as a rigid swept volume may find that things work a bit differently at 10+ feet per second...and especially with bouncy wheels...
We reconfigured the kit chassis to use pneumatic wheels and did lots of testing with it over the defenses with uneven terrain. Here it is crossing just an empty platform at roughly full speed with nothing in the way. We unintentionally flipped that drivetrain upside down just once, but it wasn't when going over the rock wall or moat... it was when we went full speed over an empty platform and tried to slow down at the end.

Crossing defenses is very dynamic, CAD doesn't really show whether a design will work or not. Adding pneumatic wheels just makes things even more unpredictable. We weren't at all happy with that 6wd pneumatic setup, we're doing something else.
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Unread 01-02-2016, 13:04
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Re: Low Bar

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Originally Posted by laplacier View Post
I'd like to know this as well.
I just posted this question to the Q&A. We'll see what they say...

https://frc-qa.firstinspires.org/Que...sive-robot-par
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Unread 01-02-2016, 13:06
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Re: Low Bar

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Originally Posted by s_forbes View Post
Crossing defenses is very dynamic, CAD doesn't really show whether a design will work or not. Adding pneumatic wheels just makes things even more unpredictable. We weren't at all happy with that 6wd pneumatic setup, we're doing something else.
What about it were you unhappy with?
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Unread 01-02-2016, 13:08
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Re: Low Bar

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Originally Posted by mrwright View Post
I just posted this question to the Q&A. We'll see what they say...

https://frc-qa.firstinspires.org/Que...sive-robot-par
Off topic, but why do people keep calling the Batter, Battens? Us the Batter similar to ship battens or something like that?
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Unread 01-02-2016, 13:11
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Unread 01-02-2016, 13:18
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Re: Low Bar

Planning yes but I see some weird things happening when we run the simulation.
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Unread 01-02-2016, 14:24
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Re: Low Bar

Quote:
Originally Posted by mrwright View Post
I haven't seen an official pinning definition in the Q&A yet. Does it count as a pin to just park there and hold them if we don't initiate contact?
I'd be surprised if it wasn't pinning / trapping. Especially once the robot makes a move to leave that area.

Quote:
Originally Posted by AllenGregoryIV
From that picture it still looks like a defender could twist you around if they hit one of your back corners. Also the polycarbonate will flex some meaning you aren't in exactly the same position every time.
Agree that the polycarbonate would flex some. It definitely isn't as nice as 2014's corner shot but we're hoping it'll be good enough.
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Unread 01-02-2016, 15:03
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Re: Low Bar

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Originally Posted by MaGiC_PiKaChU View Post
except maybe C because no one seems to care
This!
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Unread 01-02-2016, 15:24
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Re: Low Bar

Quote:
Originally Posted by mrwright View Post
This is a little off topic of the low bar but this diagram brings up an interesting point. If this robot is up on the batten scoring and a defensive robot parks perpendicular behind it and the offensive robot cannot push it out of the way is it still considered a pin? I imagine that teams may have trouble with traction due to the batten material.

I haven't seen an official pinning definition in the Q&A yet. Does it count as a pin to just park there and hold them if we don't initiate contact?
I not sure how good of a defensive strategy that is. The match is effectively 2 on 2, but the rest of the court is left wide open for the other robots to score. and if you are not clear of the court yard in the last 20 secs of the match, you risk big penalties.
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Unread 01-02-2016, 15:33
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Re: Low Bar

Quote:
Originally Posted by mrwright View Post
This is a little off topic of the low bar but this diagram brings up an interesting point. If this robot is up on the batten scoring and a defensive robot parks perpendicular behind it and the offensive robot cannot push it out of the way is it still considered a pin? I imagine that teams may have trouble with traction due to the batten material.

I haven't seen an official pinning definition in the Q&A yet. Does it count as a pin to just park there and hold them if we don't initiate contact?
I'm not a ref or part of the GDC but my understanding is that pinning is defined as one robot not being able to move at all from a location.
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